MantisBT - Zandronum
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0002140Zandronum[All Projects] Bugpublic2015-03-29 22:052015-03-31 11:28
Beed28 
 
normalmajoralways
closednot fixable 
MicrosoftWindows8.1
2.0 
 
0002140: Floor_Waggle and Ceiling_Waggle won't work properly on Tag 0 sectors
Floor_Waggle and Ceiling_Waggle should normally be able to waggle all sectors with the specified tag, including sectors with no tag (tag 0). This was the behaviour in previous Zandronum versions and even Hexen itself. However, this doesn't seem to work properly anymore in Zandronum 2.0.

In a MM8BDM mod called Roll's Chaos Generator, one of the map effects is "Jelly World", which makes use of Floor_Waggle and Ceiling_Waggle to move the entire map. But now it just moves sectors that aren't tagged 0, making the effect worthless.
Open the attached wad with Hexen and press the switch. Either one of the two will happen (Floor_Waggle only for vanilla Hexen compatibility):
* Only the stone pillar and the switch will start moving while the rest of the map stays still. (Zandronum 2.0)
* The entire map will move. (Zandronum 1.3 and Chocolate Hexen)
No tags attached.
? WaggleTag0.wad (4,830) 2015-03-29 22:05
/tracker/file_download.php?file_id=1434&type=bug
Issue History
2015-03-29 22:05Beed28New Issue
2015-03-29 22:05Beed28File Added: WaggleTag0.wad
2015-03-29 22:12DuskProduct Version2.0-beta => 2.0
2015-03-30 10:47DuskNote Added: 0011931
2015-03-30 10:47DuskAssigned To => Dusk
2015-03-30 10:47DuskStatusnew => feedback
2015-03-30 10:49DuskNote Edited: 0011931bug_revision_view_page.php?bugnote_id=11931#r6858
2015-03-30 13:41Dark-AssassinNote Added: 0011935
2015-03-30 16:47Beed28Note Added: 0011939
2015-03-30 16:47Beed28Statusfeedback => assigned
2015-03-30 16:52Edward-sanNote Added: 0011940
2015-03-30 16:52Edward-sanStatusassigned => closed
2015-03-30 16:52Edward-sanResolutionopen => not fixable
2015-03-31 11:28DuskAssigned ToDusk =>

Notes
(0011931)
Dusk   
2015-03-30 10:47   
(edited on: 2015-03-30 10:49)
Did this work in ZDoom 2.3 and is it broken in ZDoom 2.5? If so, there's nothing we can do here.

(0011935)
Dark-Assassin   
2015-03-30 13:41   
I can also confirm this doesn't work as intended in any later versions of ZDoom.

Probably best to take this report over their forums.'http://forum.zdoom.org/ [^]'
Perhaps they can give reason why this vanilla Hexen functionality was changed.
(0011939)
Beed28   
2015-03-30 16:47   
'http://forum.zdoom.org/viewtopic.php?f=7&t=48210 [^]'
Bad news. :(
(0011940)
Edward-san   
2015-03-30 16:52   
Sorry, it seems there's really nothing we can do here.