MantisBT - Zandronum
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0002114Zandronum[All Projects] Bugpublic2015-02-25 10:442018-09-30 22:58
ibm5155 
Edward-san 
normalminoralways
closedfixed 
X648.1pro
2.0-beta 
2.0 
0002114: Latest build causes skybox hom in Zombie Horde - ze12 map. (openGL)
GPUs Tested: Intel HD4000 and AMD HD8870m.

This bug is like if the player camera was too near from the texture that it started to look really bright, but I don't think it's that the problem here, and also Edward Sam got another result on the same map.

This map worked fine on zandronum 1.3, and in 2.0 in software mode

My Screenshots in gl
IMG 1.3ahttp://i.imgur.com/lHcoVA6.png
IMG 2.0ahttp://i.imgur.com/ttfx4i0.png
IMG 1.3bhttp://i.imgur.com/mDKKH9D.png
IMG 2.0bhttp://i.imgur.com/djlJTDz.png
IMG 2.0chttp://i.imgur.com/b0kIgnj.png

Compatibility mode:http://i.imgur.com/RdVvGzL.png

Edward Sam Screenshot:https://imgur.com/eSRXtBI

Join Ze12 map in opengl mode
WAD REDUCED:http://www.mediafire.com/download/g3qn0nvegn2wjhn/ze12.pk3
MAP ZE12
No tags attached.
related to 0002098closed  Latest build causes slope and height malfunctions in Zombie Horde. 
txt skytex_lt128_fix_zan.diff.txt (2,160) 2015-03-20 11:38
/tracker/file_download.php?file_id=1429&type=bug
Issue History
2015-02-25 10:44ibm5155New Issue
2015-02-25 11:25Edward-sanNote Added: 0011756
2015-02-25 11:25Edward-sanStatusnew => acknowledged
2015-02-25 11:25Edward-sanResolutionopen => waiting for zdoom
2015-02-25 12:58DuskRelationship addedrelated to 0002098
2015-03-20 11:18Edward-sanNote Added: 0011867
2015-03-20 11:18Edward-sanAssigned To => Edward-san
2015-03-20 11:18Edward-sanStatusacknowledged => assigned
2015-03-20 11:18Edward-sanResolutionwaiting for zdoom => open
2015-03-20 11:22Edward-sanNote Edited: 0011867bug_revision_view_page.php?bugnote_id=11867#r6814
2015-03-20 11:37Edward-sanNote Edited: 0011867bug_revision_view_page.php?bugnote_id=11867#r6815
2015-03-20 11:38Edward-sanFile Added: skytex_lt128_fix_zan.diff.txt
2015-03-20 11:42Edward-sanStatusassigned => needs review
2015-03-20 14:39Edward-sanNote Edited: 0011867bug_revision_view_page.php?bugnote_id=11867#r6816
2015-03-29 17:20Torr SamahoNote Added: 0011918
2015-03-29 17:21Torr SamahoStatusneeds review => needs testing
2015-04-02 18:50Edward-sanNote Added: 0011983
2015-04-02 18:50Edward-sanStatusneeds testing => resolved
2015-04-02 18:50Edward-sanFixed in Version => 2.0
2015-04-02 18:50Edward-sanResolutionopen => fixed
2018-09-30 22:58Blzut3Statusresolved => closed

Notes
(0011756)
Edward-san   
2015-02-25 11:25   
Since I could reproduce the issue also in GZDoom 2.0.5, I reported it over the GZDoom bugs forum thread, here.
(0011867)
Edward-san   
2015-03-20 11:18   
(edited on: 2015-03-20 14:39)
Graf fixed this in this commit, but in order to get the fix right, gzdoom 1333 must be backported.

Then, this patch I'm going to attach should work fine (discussed with graf in the gzdoom bug thread).

[edit] I found a simpler patch which isn't inspired by the gl_skydome rewrite done later by gzdoom. I committed it in the sandbox here.

(0011918)
Torr Samaho   
2015-03-29 17:20   
I transplanted your patch.
(0011983)
Edward-san   
2015-04-02 18:50   
Works perfectly.