MantisBT - Zandronum |
View Issue Details |
|
ID | Project | Category | View Status | Date Submitted | Last Update |
0002106 | Zandronum | [All Projects] Suggestion | public | 2015-02-16 12:10 | 2015-02-17 10:34 |
|
Reporter | zeberpal | |
Assigned To | | |
Priority | normal | Severity | feature | Reproducibility | N/A |
Status | closed | Resolution | no change required | |
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 |
Product Version | | |
Target Version | | Fixed in Version | | |
|
Summary | 0002106: Modified CHANGESKY command |
Description | CHANGESKY as it is now.
{
ChangeSky = "ChangeSky(sky1, sky2)";
}
I suggest to add "multiplayer" support for this feature. So that Changesky would apply only for those who activated it.
That would help a lot for these projects in the image .. I mean, it would make them playable.
|
Steps To Reproduce | ChangeSky = "ChangeSky(sky1, sky2, 1)";
// Ofcourse it could work the way it used to be, just don't write 1 at the end. That's how Sector_SetColor works too, with hidden 4th parameter of desaturation. So basically "1" would make sky change only for player who activated it. |
Additional Information | This feature is the only way, otherwise it's dead end.
'http://zandronum.com/forum/showthread.php?tid=5674 [^]'
I believe 2.0 testing is high priority now, I was wondering though if this feature would be possible to be made. |
Tags | No tags attached. |
Relationships | |
Attached Files | changesky.png (1,113,900) 2015-02-16 12:10 /tracker/file_download.php?file_id=1415&type=bug |
|
Issue History |
Date Modified | Username | Field | Change |
2015-02-16 12:10 | zeberpal | New Issue | |
2015-02-16 12:10 | zeberpal | File Added: changesky.png | |
2015-02-16 13:06 | Dusk | Note Added: 0011702 | |
2015-02-16 14:37 | zeberpal | Note Added: 0011703 | |
2015-02-16 14:38 | zeberpal | Note Edited: 0011703 | bug_revision_view_page.php?bugnote_id=11703#r6669 |
2015-02-16 14:39 | zeberpal | Note Edited: 0011703 | bug_revision_view_page.php?bugnote_id=11703#r6670 |
2015-02-16 19:01 | StrikerMan780 | Note Added: 0011705 | |
2015-02-16 19:34 | RusselCS | Note Added: 0011706 | |
2015-02-16 21:38 | zeberpal | Note Added: 0011708 | |
2015-02-16 21:52 | Catastrophe | Note Added: 0011709 | |
2015-02-16 22:53 | Dusk | Note Added: 0011710 | |
2015-02-16 22:53 | Dusk | Assigned To | => Dusk |
2015-02-16 22:53 | Dusk | Status | new => feedback |
2015-02-17 08:15 | zeberpal | Note Added: 0011712 | |
2015-02-17 08:15 | zeberpal | Status | feedback => assigned |
2015-02-17 08:20 | zeberpal | Note Added: 0011713 | |
2015-02-17 09:39 | Edward-san | Note Added: 0011714 | |
2015-02-17 09:39 | Edward-san | Status | assigned => closed |
2015-02-17 09:39 | Edward-san | Resolution | open => no change required |
2015-02-17 09:50 | Dusk | Assigned To | Dusk => |
2015-02-17 09:50 | Dusk | Resolution | no change required => invalid |
2015-02-17 10:34 | Dusk | Resolution | invalid => no change required |
Notes |
|
(0011702)
|
Dusk
|
2015-02-16 13:06
|
|
|
|
(0011703)
|
zeberpal
|
2015-02-16 14:37
(edited on: 2015-02-16 14:39) |
|
Is that an excitement or my bad engrish?
Anyway, here are tip tags:
clientsided Changesky function
Changesky with clientside support
|
|
|
|
He's asking for an extra parameter for ChangeSky that makes it only change the sky for the activator. |
|
|
|
...You could just put the function in a clientside script.
script X (void) CLIENTSIDE
{
ChangeSky(sky1, sky2);
} |
|
|
|
Lego_CS, I double-checked it online, and it's no use. It keeps changing sky for everyone. And yeah I tried that before making this suggestion. |
|
|
|
You can use a clientside script to spawn a skybox actor, btw. I have this on my map where if you have opengl it'll show you a very colorful skybox instead of a default sky. |
|
|
(0011710)
|
Dusk
|
2015-02-16 22:53
|
|
Everybody activates the clientside script, even if one player is the activator. There seems to be a common misconception regarding this.
This should work:
script 1 (void) CLIENTSIDE
{
if (PlayerNumber() == ConsolePlayerNumber())
ChangeSky (sky1, sky2);
}
If it does not, please make an example wad. |
|
|
|
Dusk, oh wow! I can't believe, but it worked, had to close ChangeSky with a pair of brackets too. I guess this one is sorted out. |
|
|
|
Thanks for help everyone, |
|
|
|
|