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I see the CVar is there in recent builds, but it doesn't do anything. |
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vid_maxfps works for me but only in software and after testing the latest zdoom and gzdoom dev builds (as of this moment: zdoom-x64-2.8pre-1615-gf10416a and gzdoom-g2.1.pre-1134-ga59824c) it appears vid_maxfps still only works in software, i dont know if this is intended or not |
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(0012273)
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StrikerMan780
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2015-05-13 19:51
(edited on: 2015-05-13 19:52) |
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I don't see why it would be intentional... Would be nice to lock Zan to my refresh rate so I can partially reduce tearing without need for VSync.
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Can't believe you guys finally implemented it. It's been a while since I have opened the tracker.
Anyway, nice to see that you guys are listening and being open minded to the minus suggestions while there are bugs to fix in priority.
So, how is it working? Oh well now that I've got 3.0 in hand I should test it myself :p |
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(0013353)
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Dusk
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2015-09-01 16:32
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From here:
Quote from Gez Also, vid_maxfps was not implemented in the OpenGL renderer AFAIK; it is only available for the software renderer under Windows and Linux.
Under the software renderer it appears to work just fine. |
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