MantisBT - Zandronum
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0002104Zandronum[All Projects] Suggestionpublic2015-02-15 19:252018-09-30 22:21
Karakurt 
Dusk 
normalfeatureN/A
closedfixed 
MicrosoftWindowsXP/Vista/7
2.0-beta 
3.03.0 
0002104: Requesting vid_maxfps
It would be cool to have this feature implemented because, as some people, I mostly play with uncapped fps and the only downside being is that the game is too smooth due to having a decent GPU (I get 200/300 fps) I also hate to use the Vsync because it feels totally different.
No tags attached.
child of 0002172closed Torr Samaho Upgrade GZDoom base to 1.8.6 
Issue History
2015-02-15 19:25KarakurtNew Issue
2015-05-10 22:50WaTaKiDTarget Version => 3.0
2015-05-10 22:50WaTaKiDRelationship addedchild of 0002172
2015-05-13 19:24StrikerMan780Note Added: 0012270
2015-05-13 19:46WaTaKiDNote Added: 0012271
2015-05-13 19:51StrikerMan780Note Added: 0012273
2015-05-13 19:52StrikerMan780Note Edited: 0012273bug_revision_view_page.php?bugnote_id=12273#r7088
2015-06-23 18:45KarakurtNote Added: 0012775
2015-09-01 16:32DuskNote Added: 0013353
2015-09-01 16:33DuskStatusnew => resolved
2015-09-01 16:33DuskFixed in Version => 3.0
2015-09-01 16:33DuskResolutionopen => fixed
2015-09-01 16:33DuskAssigned To => Dusk
2018-09-30 22:21Blzut3Statusresolved => closed

Notes
(0012270)
StrikerMan780   
2015-05-13 19:24   
I see the CVar is there in recent builds, but it doesn't do anything.
(0012271)
WaTaKiD   
2015-05-13 19:46   
vid_maxfps works for me but only in software and after testing the latest zdoom and gzdoom dev builds (as of this moment: zdoom-x64-2.8pre-1615-gf10416a and gzdoom-g2.1.pre-1134-ga59824c) it appears vid_maxfps still only works in software, i dont know if this is intended or not
(0012273)
StrikerMan780   
2015-05-13 19:51   
(edited on: 2015-05-13 19:52)
I don't see why it would be intentional... Would be nice to lock Zan to my refresh rate so I can partially reduce tearing without need for VSync.

(0012775)
Karakurt   
2015-06-23 18:45   
Can't believe you guys finally implemented it. It's been a while since I have opened the tracker.
Anyway, nice to see that you guys are listening and being open minded to the minus suggestions while there are bugs to fix in priority.

So, how is it working? Oh well now that I've got 3.0 in hand I should test it myself :p
(0013353)
Dusk   
2015-09-01 16:32   
From here:

Quote from Gez
Also, vid_maxfps was not implemented in the OpenGL renderer AFAIK; it is only available for the software renderer under Windows and Linux.


Under the software renderer it appears to work just fine.