MantisBT - Zandronum |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0002101 | Zandronum | [All Projects] Bug | public | 2015-02-13 16:21 | 2024-02-29 14:51 |
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Reporter | Ivan | |
Assigned To | | |
Priority | normal | Severity | minor | Reproducibility | always |
Status | resolved | Resolution | fixed | |
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 |
Product Version | 1.3 | |
Target Version | 3.2 | Fixed in Version | 3.2 | |
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Summary | 0002101: [Hexen] CircleFlame actor doesn't behave properly online |
Description | When the said actor spawns through the CWeapFlame of Cleric in Hexen (and by default any actor that inherits from it), offline they circle around the enemy properly. However online, they just seem to be moving to a certain direction, almost as if there's some wind blowing them off. |
Steps To Reproduce | 1) Open Hexen, get CWeapFlame of Cleric.
2) Shoot a monster that won't die in one shot of that weapon.
3) Compare behaviour of the circle flames offline and online. |
Additional Information | |
Tags | No tags attached. |
Relationships | |
Attached Files | circleflamepatch.diff (2,103) 2024-01-10 02:28 https://zandronum.com/tracker/file_download.php?file_id=2885&type=bug
circleflamepatch2.diff (2,208) 2024-01-25 14:46 https://zandronum.com/tracker/file_download.php?file_id=2892&type=bug |
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Issue History |
Date Modified | Username | Field | Change |
2015-02-13 16:21 | Ivan | New Issue | |
2015-02-13 17:41 | Dusk | Note Added: 0011676 | |
2015-02-13 22:43 | Ivan | Note Added: 0011678 | |
2024-01-10 02:28 | Ru5tK1ng | File Added: circleflamepatch.diff | |
2024-01-10 02:29 | Ru5tK1ng | Note Added: 0022985 | |
2024-01-10 02:29 | Ru5tK1ng | Status | new => needs review |
2024-01-10 02:29 | Ru5tK1ng | Target Version | => 3.2 |
2024-01-10 02:36 | Ru5tK1ng | Summary | CircleFlame actor doesn't behave properly online => [Hexen] CircleFlame actor doesn't behave properly online |
2024-01-25 14:46 | Ru5tK1ng | Note Added: 0023004 | |
2024-01-25 14:46 | Ru5tK1ng | File Added: circleflamepatch2.diff | |
2024-01-28 20:21 | Torr Samaho | Note Added: 0023020 | |
2024-01-28 20:43 | Kaminsky | Status | needs review => needs testing |
2024-02-29 14:51 | Ru5tK1ng | Note Added: 0023110 | |
2024-02-29 14:51 | Ru5tK1ng | Status | needs testing => resolved |
2024-02-29 14:51 | Ru5tK1ng | Resolution | open => fixed |
2024-02-29 14:51 | Ru5tK1ng | Fixed in Version | => 3.2 |
Notes |
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(0011676)
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Dusk
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2015-02-13 17:41
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The server does not sync the special1 and special2 of the circle flame to clients which I believe causes this behavior. |
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(0011678)
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Ivan
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2015-02-13 22:43
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Would this happen with other monsters who use the said properties, such as Heresiarch? |
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I have attached a patch that fixes the CircleFlame actor online. |
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I have added version 2 of the patch that considers clientside actors inheriting from CFlameMissile. |
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Thanks! I added the updated patch. |
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Verified to be working with the latest changes. |
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