MantisBT - Zandronum
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0002100Zandronum[All Projects] Bugpublic2015-02-13 02:362018-09-30 22:19
Doom_user 
Torr Samaho 
normalminoralways
closedfixed 
MicrosoftWindowsXP/Vista/7
2.0-beta 
3.03.0 
0002100: gl_vid_multisample doesn't work in Zandronum 2.0-alpha-150118-1152 or Zandronum 2.0-alpha-141117-2018
gl_vid_multisample doesn't work in Zandronum 2.0-alpha-150118-1152 or Zandronum 2.0-alpha-141117-2018

It works perfectly in Zandronum 2.0-alpha-140112-1124 and Zandronum 1.3
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child of 0002172closed Torr Samaho Upgrade GZDoom base to 1.8.6 
? zandronum-DoomUser.ini (14,134) 2015-02-18 01:28
/tracker/file_download.php?file_id=1418&type=bug
png Zandronum13WorkingMultisampling.png (1,262,902) 2015-02-18 01:35
/tracker/file_download.php?file_id=1419&type=bug
png Zandronum20BrokenMultisampling.png (1,257,269) 2015-02-18 01:35
/tracker/file_download.php?file_id=1420&type=bug
png Zandronum13WorkingMultisampling2.png (1,796,587) 2015-02-18 02:50
/tracker/file_download.php?file_id=1421&type=bug
png Zandronum20BrokenMultisampling2.png (1,762,725) 2015-02-18 02:50
/tracker/file_download.php?file_id=1422&type=bug
Issue History
2015-02-13 02:36Doom_userNew Issue
2015-02-15 20:48Torr SamahoNote Added: 0011692
2015-02-15 21:08DuskTarget Version => 2.0
2015-02-18 01:28Doom_userFile Added: zandronum-DoomUser.ini
2015-02-18 01:35Doom_userFile Added: Zandronum13WorkingMultisampling.png
2015-02-18 01:35Doom_userFile Added: Zandronum20BrokenMultisampling.png
2015-02-18 02:30Doom_userNote Added: 0011715
2015-02-18 02:50Doom_userFile Added: Zandronum13WorkingMultisampling2.png
2015-02-18 02:50Doom_userFile Added: Zandronum20BrokenMultisampling2.png
2015-02-18 12:29Edward-sanNote Added: 0011717
2015-02-18 13:25Edward-sanNote Edited: 0011717bug_revision_view_page.php?bugnote_id=11717#r6676
2015-02-18 19:58Edward-sanNote Added: 0011718
2015-02-18 23:46Doom_userNote Added: 0011719
2015-02-18 23:47Edward-sanNote Added: 0011720
2015-02-18 23:53Doom_userNote Added: 0011721
2015-02-22 21:01Torr SamahoNote Added: 0011740
2015-02-22 21:01Torr SamahoStatusnew => feedback
2015-02-23 04:07Doom_userNote Added: 0011744
2015-02-23 04:07Doom_userStatusfeedback => new
2015-03-09 04:50DuskTarget Version2.0 =>
2015-03-18 17:47Doom_userNote Added: 0011859
2015-03-18 17:55Doom_userNote Edited: 0011859bug_revision_view_page.php?bugnote_id=11859#r6801
2015-03-18 17:55Doom_userNote Edited: 0011859bug_revision_view_page.php?bugnote_id=11859#r6802
2015-03-18 17:58Doom_userNote Edited: 0011859bug_revision_view_page.php?bugnote_id=11859#r6803
2015-03-18 18:01Doom_userNote Edited: 0011859bug_revision_view_page.php?bugnote_id=11859#r6804
2015-10-05 08:37Doom_userNote Added: 0013604
2015-10-05 09:26DuskStatusnew => resolved
2015-10-05 09:26DuskResolutionopen => fixed
2015-10-05 09:26DuskAssigned To => Dusk
2015-10-05 09:26DuskNote Added: 0013605
2015-10-05 09:26DuskAssigned ToDusk => Torr Samaho
2015-10-05 09:27DuskRelationship addedchild of 0002172
2015-10-05 09:28DuskFixed in Version => 3.0
2015-10-05 09:28DuskTarget Version => 3.0
2018-09-30 22:19Blzut3Statusresolved => closed

Notes
(0011692)
Torr Samaho   
2015-02-15 20:48   
I can't get gl_vid_multisample to work in any Zandronum version on my machine. Can you post your ini file where you have it enabled in 1.3? And please provide a screenshot with and without multisampling.
(0011715)
Doom_user   
2015-02-18 02:30   
gl_vid_multisample can be set to 0, 2, 4, or 6

0 is none, 2 is low, 4 is medium, and 6 is high

I use 6
(0011717)
Edward-san   
2015-02-18 12:29   
(edited on: 2015-02-18 13:25)
Strange, I can't find any difference between 1.3 and 2.0 , except for the sky position. Now that I know the values, I'll test them on my machine.

[edit] If I set the multisample value greater than '4', zandronum crashes both in 1.3 and 2.0 (and happens also in gzdoom) in my machine. I investigated it and found out that SDL can't create the window with such value for the multisample. I made it print the reason for this:

Couldn't find matching GLX visual


Oh well...

(0011718)
Edward-san   
2015-02-18 19:58   
@Doom_user , can you reproduce this with this build of gzdoom?
(0011719)
Doom_user   
2015-02-18 23:46   
I can't test gzdoom-g2.1.pre-655-gc6cb849.7z because the computer I'm using at the moment doesn't support OpenGL 3.0

I've tested gl_vid_multisample in all of the following ports

It works in

gzdoom-bin-1-8-10.zip
gzscoredoom-3.0r4J2d(BonusPack).rar
st-v097d5_windows.zip
st-v098d_windows.zip
SkullDev98e-120415-2135windows.zip
zandronum1.3-win32-base.zip
ZandroDev2.0-131223-1820windows.zip
ZandroDev2.0-140104-1248windows.zip
ZandroDev2.0-140112-1124windows.zip

It doesn't work in

ZandroDev2.0-141117-2018windows.zip
ZandroDev2.0-150118-1152windows.zip
(0011720)
Edward-san   
2015-02-18 23:47   
Does it work for you on GZDoom r900?
(0011721)
Doom_user   
2015-02-18 23:53   
I just tested

gzdoom-r323windows.zip
gzdoom-r900windows.zip

gl_vid_multisample works in both of them
(0011740)
Torr Samaho   
2015-02-22 21:01   
Even with your ini gl_vid_multisample doesn't do anything for me in 1.3. Which GPU do you have?
(0011744)
Doom_user   
2015-02-23 04:07   
The computer I'm using at the moment is a 2006 Gateway notebook and it has "ATI Radeon Xpress Series" integrated graphics.
(0011859)
Doom_user   
2015-03-18 17:47   
(edited on: 2015-03-18 18:01)
I just wanted to add some additional information about this.

The values that you can use for gl_vid_multisample seem to be based on what levels of multi sample anti aliasing your graphics card supports. My computer's integrated graphics support 2x, 4x, and 6x MSAA, which is probably why 2, 4, and 6 are the values that work for me. I'm guessing that Edward-san's graphics card doesn't support 6x MSAA, and that's why Zandronum and GZDoom crashed when he tried to use 6. Likewise, I'd imagine gl_vid_multisample could be set to 8 if one was using a graphics card that supports 8x MSAA.

As a crude workaround, I can actually get multisampling in ZandroDev2.0-141117-2018 and ZandroDev2.0-150118-1152 if I go in to my graphics driver settings and set it disregard application settings and to force MSAA always on.

(0013604)
Doom_user   
2015-10-05 08:37   
This issue is fixed in ZandroDev3.0-151004-2012windows

The gl_vid_multisample setting works perfectly again.
(0013605)
Dusk   
2015-10-05 09:26   
Most likely resolved by the GZDoom upgrades, then.