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I can't get gl_vid_multisample to work in any Zandronum version on my machine. Can you post your ini file where you have it enabled in 1.3? And please provide a screenshot with and without multisampling. |
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gl_vid_multisample can be set to 0, 2, 4, or 6
0 is none, 2 is low, 4 is medium, and 6 is high
I use 6 |
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(0011717)
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Edward-san
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2015-02-18 12:29
(edited on: 2015-02-18 13:25) |
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Strange, I can't find any difference between 1.3 and 2.0 , except for the sky position. Now that I know the values, I'll test them on my machine.
[edit] If I set the multisample value greater than '4', zandronum crashes both in 1.3 and 2.0 (and happens also in gzdoom) in my machine. I investigated it and found out that SDL can't create the window with such value for the multisample. I made it print the reason for this:
Couldn't find matching GLX visual
Oh well...
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@Doom_user , can you reproduce this with this build of gzdoom? |
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I can't test gzdoom-g2.1.pre-655-gc6cb849.7z because the computer I'm using at the moment doesn't support OpenGL 3.0
I've tested gl_vid_multisample in all of the following ports
It works in
gzdoom-bin-1-8-10.zip
gzscoredoom-3.0r4J2d(BonusPack).rar
st-v097d5_windows.zip
st-v098d_windows.zip
SkullDev98e-120415-2135windows.zip
zandronum1.3-win32-base.zip
ZandroDev2.0-131223-1820windows.zip
ZandroDev2.0-140104-1248windows.zip
ZandroDev2.0-140112-1124windows.zip
It doesn't work in
ZandroDev2.0-141117-2018windows.zip
ZandroDev2.0-150118-1152windows.zip |
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I just tested
gzdoom-r323windows.zip
gzdoom-r900windows.zip
gl_vid_multisample works in both of them |
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Even with your ini gl_vid_multisample doesn't do anything for me in 1.3. Which GPU do you have? |
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The computer I'm using at the moment is a 2006 Gateway notebook and it has "ATI Radeon Xpress Series" integrated graphics. |
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(0011859)
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Doom_user
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2015-03-18 17:47
(edited on: 2015-03-18 18:01) |
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I just wanted to add some additional information about this.
The values that you can use for gl_vid_multisample seem to be based on what levels of multi sample anti aliasing your graphics card supports. My computer's integrated graphics support 2x, 4x, and 6x MSAA, which is probably why 2, 4, and 6 are the values that work for me. I'm guessing that Edward-san's graphics card doesn't support 6x MSAA, and that's why Zandronum and GZDoom crashed when he tried to use 6. Likewise, I'd imagine gl_vid_multisample could be set to 8 if one was using a graphics card that supports 8x MSAA.
As a crude workaround, I can actually get multisampling in ZandroDev2.0-141117-2018 and ZandroDev2.0-150118-1152 if I go in to my graphics driver settings and set it disregard application settings and to force MSAA always on.
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This issue is fixed in ZandroDev3.0-151004-2012windows
The gl_vid_multisample setting works perfectly again. |
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(0013605)
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Dusk
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2015-10-05 09:26
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Most likely resolved by the GZDoom upgrades, then. |
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