MantisBT - Zandronum
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0002092Zandronum[All Projects] Bugpublic2015-02-06 21:302024-03-02 07:25
Armitage 
 
normalcrashsometimes
closedno change required 
MicrosoftWindowsXP/Vista/7
1.3 
 
0002092: Who Dun it Crash
When playing Who Dun it on the [BE] Montreal server, the game will randomly crash at the end of a round completely shutting down Zandronum and presenting the player with the crash report page. It happens to everyone, forcing all to reconnect, it occurs at random but it's happened numerous times.
Play Who Dun it on the same or other server with the same wads as shown in the crash report.
No tags attached.
zip CrashReport - Whodunit (06.12.15).zip (19,424) 2015-02-06 21:30
/tracker/file_download.php?file_id=1405&type=bug
rar CrashReport2 - Whodunit (07.12.15).rar (19,458) 2015-02-07 17:45
/tracker/file_download.php?file_id=1408&type=bug
Issue History
2015-02-06 21:30ArmitageNew Issue
2015-02-06 21:30ArmitageFile Added: CrashReport - Whodunit (06.12.15).zip
2015-02-06 23:20WaTaKiDNote Added: 0011601
2015-02-07 17:45ArmitageFile Added: CrashReport2 - Whodunit (07.12.15).rar
2015-02-07 17:46ArmitageNote Added: 0011609
2015-02-08 21:00ibm5155Note Added: 0011640
2024-03-02 07:25Ru5tK1ngNote Added: 0023235
2024-03-02 07:25Ru5tK1ngStatusnew => closed
2024-03-02 07:25Ru5tK1ngResolutionopen => no change required

Notes
(0011601)
WaTaKiD   
2015-02-06 23:20   
> zandronum.exe!APowerInvulnerable::InitEffect() Line 376 + 0x1b bytes C++
     zandronum.exe!APowerup::CreateCopy(AActor * other=0x06260430) Line 330 C++
     zandronum.exe!AInventory::TryPickup(AActor * & toucher=0x06260430) Line 1513 + 0xf bytes C++
     zandronum.exe!AInventory::CallTryPickup(AActor * toucher=0x06260430, AActor * * toucher_return=0x00000000) Line 1558 + 0x11 bytes C++
     zandronum.exe!AActor::GiveInventoryType(const PClass * type=0x013366e0) Line 1076 + 0xa bytes C++
     zandronum.exe!client_GivePowerup(BYTESTREAM_s * pByteStream=0x00000000) Line 10423 C++
     zandronum.exe!CLIENT_ProcessCommand(long lCommand=0, BYTESTREAM_s * pByteStream=0x00000000) Line 2255 C++
     zandronum.exe!pagerUnlockAndRollback(Pager * pPager=0x00000000) Line 41595 C
     zandronum.exe!HUFFMAN_Decode(const unsigned char * const inputBuffer=0x00000000, unsigned char * const outputBuffer=0x00000000, const int & inputBufferSize=, int * outputBufferSize=0x960663c0) Line 155 + 0x17 bytes C++
     zandronum.exe!CLIENT_ParsePacket(BYTESTREAM_s * pByteStream=0x00000000, bool bSequencedPacket=false) Line 1312 C++
     zandronum.exe!D_DoomLoop() Line 1111 C++

sorry if i did it wrong, just tryin to help
(0011609)
Armitage   
2015-02-07 17:46   
Added a new crash report.

This occurred on the [UK] Grandvoid server, so the crash isn't caused by potentially different server side settings on [BE] Montreal.
(0011640)
ibm5155   
2015-02-08 21:00   
It happens with me too, it's right on the moment where the next map is loaded, maybe some problem with acs?
(0023235)
Ru5tK1ng   
2024-03-02 07:25   
Closing due to age of ticket. If you are having issues with 3.1, please make a new ticket.