MantisBT - Zandronum |
View Issue Details |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0002092 | Zandronum | [All Projects] Bug | public | 2015-02-06 21:30 | 2024-03-02 07:25 |
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Reporter | Armitage | |
Assigned To | | |
Priority | normal | Severity | crash | Reproducibility | sometimes |
Status | closed | Resolution | no change required | |
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 |
Product Version | 1.3 | |
Target Version | | Fixed in Version | | |
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Summary | 0002092: Who Dun it Crash |
Description | When playing Who Dun it on the [BE] Montreal server, the game will randomly crash at the end of a round completely shutting down Zandronum and presenting the player with the crash report page. It happens to everyone, forcing all to reconnect, it occurs at random but it's happened numerous times. |
Steps To Reproduce | Play Who Dun it on the same or other server with the same wads as shown in the crash report. |
Additional Information | |
Tags | No tags attached. |
Relationships | |
Attached Files | CrashReport - Whodunit (06.12.15).zip (19,424) 2015-02-06 21:30 /tracker/file_download.php?file_id=1405&type=bug
CrashReport2 - Whodunit (07.12.15).rar (19,458) 2015-02-07 17:45 /tracker/file_download.php?file_id=1408&type=bug |
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Issue History |
Date Modified | Username | Field | Change |
2015-02-06 21:30 | Armitage | New Issue | |
2015-02-06 21:30 | Armitage | File Added: CrashReport - Whodunit (06.12.15).zip | |
2015-02-06 23:20 | WaTaKiD | Note Added: 0011601 | |
2015-02-07 17:45 | Armitage | File Added: CrashReport2 - Whodunit (07.12.15).rar | |
2015-02-07 17:46 | Armitage | Note Added: 0011609 | |
2015-02-08 21:00 | ibm5155 | Note Added: 0011640 | |
2024-03-02 07:25 | Ru5tK1ng | Note Added: 0023235 | |
2024-03-02 07:25 | Ru5tK1ng | Status | new => closed |
2024-03-02 07:25 | Ru5tK1ng | Resolution | open => no change required |
Notes |
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> zandronum.exe!APowerInvulnerable::InitEffect() Line 376 + 0x1b bytes C++
zandronum.exe!APowerup::CreateCopy(AActor * other=0x06260430) Line 330 C++
zandronum.exe!AInventory::TryPickup(AActor * & toucher=0x06260430) Line 1513 + 0xf bytes C++
zandronum.exe!AInventory::CallTryPickup(AActor * toucher=0x06260430, AActor * * toucher_return=0x00000000) Line 1558 + 0x11 bytes C++
zandronum.exe!AActor::GiveInventoryType(const PClass * type=0x013366e0) Line 1076 + 0xa bytes C++
zandronum.exe!client_GivePowerup(BYTESTREAM_s * pByteStream=0x00000000) Line 10423 C++
zandronum.exe!CLIENT_ProcessCommand(long lCommand=0, BYTESTREAM_s * pByteStream=0x00000000) Line 2255 C++
zandronum.exe!pagerUnlockAndRollback(Pager * pPager=0x00000000) Line 41595 C
zandronum.exe!HUFFMAN_Decode(const unsigned char * const inputBuffer=0x00000000, unsigned char * const outputBuffer=0x00000000, const int & inputBufferSize=, int * outputBufferSize=0x960663c0) Line 155 + 0x17 bytes C++
zandronum.exe!CLIENT_ParsePacket(BYTESTREAM_s * pByteStream=0x00000000, bool bSequencedPacket=false) Line 1312 C++
zandronum.exe!D_DoomLoop() Line 1111 C++
sorry if i did it wrong, just tryin to help |
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Added a new crash report.
This occurred on the [UK] Grandvoid server, so the crash isn't caused by potentially different server side settings on [BE] Montreal. |
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It happens with me too, it's right on the moment where the next map is loaded, maybe some problem with acs? |
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Closing due to age of ticket. If you are having issues with 3.1, please make a new ticket. |
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