MantisBT - Zandronum
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0002069Zandronum[All Projects] Bugpublic2015-01-17 20:132018-09-30 22:04
GuardSoul 
Torr Samaho 
normalminoralways
closedfixed 
MicrosoftWindowsXP/Vista/7
1.3 
3.03.0 
0002069: Fog isn´t rendered inside 3D floors
So as the tittle says, fog is not rendered inside 3D floors for some reason in OpenGL.
Just load the wad in OpenGl
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child of 0002172closed Torr Samaho Upgrade GZDoom base to 1.8.6 
? DemoBug.wad (1,990) 2015-01-17 20:13
/tracker/file_download.php?file_id=1382&type=bug
Issue History
2015-01-17 20:13GuardSoulNew Issue
2015-01-17 20:13GuardSoulFile Added: DemoBug.wad
2015-01-17 21:59Edward-sanNote Added: 0011411
2015-01-17 21:59Edward-sanAssigned To => Torr Samaho
2015-01-17 21:59Edward-sanStatusnew => assigned
2015-01-17 21:59Edward-sanNote Edited: 0011411bug_revision_view_page.php?bugnote_id=11411#r6427
2015-01-17 22:02Edward-sanNote Edited: 0011411bug_revision_view_page.php?bugnote_id=11411#r6428
2015-01-17 22:08DuskPriorityimmediate => normal
2015-01-17 22:09DuskSeveritymajor => minor
2015-01-18 22:11KlofkacNote Added: 0011442
2015-01-25 08:54Torr SamahoProduct Version2.0-beta => 1.3
2016-01-29 15:34Edward-sanNote Added: 0014223
2016-01-29 15:34Edward-sanStatusassigned => feedback
2016-01-29 15:34Edward-sanTarget Version => 3.0
2016-01-29 15:35Edward-sanRelationship addedchild of 0002172
2016-04-15 01:35Ru5tK1ngNote Added: 0014712
2016-04-15 01:36Ru5tK1ngStatusfeedback => resolved
2016-04-15 01:36Ru5tK1ngResolutionopen => fixed
2016-04-15 01:36Ru5tK1ngFixed in Version => 3.0
2018-09-30 22:04Blzut3Statusresolved => closed

Notes
(0011411)
Edward-san   
2015-01-17 21:59   
(edited on: 2015-01-17 22:02)
I tested that map and indeed, I can reproduce the issue in zandronum 2.0, but not in gzdoom 900 (supposing it's because sw 3d floors came later) and in gzdoom trunk, so I investigated and found out that manually porting gzdoom r1208 over zandronum fixes the problem for me.

(0011442)
Klofkac   
2015-01-18 22:11   
I hope it will be fixed in 2.0. This bug is really annoying.
(0014223)
Edward-san   
2016-01-29 15:34   
I can't reproduce the problem in 3.0 anymore. What about you?
(0014712)
Ru5tK1ng   
2016-04-15 01:35   
The red fog renders properly in OGL with the latest beta.