MantisBT - Zandronum | |||||
View Issue Details | |||||
ID | Project | Category | View Status | Date Submitted | Last Update |
0002026 | Zandronum | [All Projects] Bug | public | 2014-12-13 15:00 | 2014-12-14 01:15 |
Reporter | Alien | ||||
Assigned To | |||||
Priority | normal | Severity | minor | Reproducibility | always |
Status | new | Resolution | open | ||
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 |
Product Version | 1.3 | ||||
Target Version | Fixed in Version | ||||
Summary | 0002026: Player location desync | ||||
Description | Shots doesn't seem to be in sync with current player's location. As example, if a player quickly goes out of cover, shoot, and goes back to cover (behind wall), the shot hits the wall used as cover, in some instances. Players who depends on their movement to aim will have quite a few WTF moments for not hitting where they expected to hit (even if they miss). You can notice there is heavy movement stutter. Demo added, check KKK's POV. | ||||
Steps To Reproduce | |||||
Additional Information | |||||
Tags | No tags attached. | ||||
Relationships | |||||
Attached Files | ![]() /tracker/file_download.php?file_id=1345&type=bug | ||||
Issue History | |||||
Date Modified | Username | Field | Change | ||
2014-12-13 15:00 | Alien | New Issue | |||
2014-12-13 15:00 | Alien | File Added: kkk laggy pov.7z | |||
2014-12-14 00:28 | Watermelon | Note Added: 0011057 | |||
2014-12-14 00:28 | Watermelon | Status | new => feedback | ||
2014-12-14 01:15 | Alien | Note Added: 0011058 | |||
2014-12-14 01:15 | Alien | Status | feedback => new |
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