MantisBT - Zandronum
View Issue Details
0002026Zandronum[All Projects] Bugpublic2014-12-13 15:002014-12-14 01:15
Alien 
 
normalminoralways
newopen 
MicrosoftWindowsXP/Vista/7
1.3 
 
0002026: Player location desync
Shots doesn't seem to be in sync with current player's location. As example, if a player quickly goes out of cover, shoot, and goes back to cover (behind wall), the shot hits the wall used as cover, in some instances.

Players who depends on their movement to aim will have quite a few WTF moments for not hitting where they expected to hit (even if they miss). You can notice there is heavy movement stutter.

Demo added, check KKK's POV.
No tags attached.
7z kkk laggy pov.7z (188,232) 2014-12-13 15:00
/tracker/file_download.php?file_id=1345&type=bug
Issue History
2014-12-13 15:00AlienNew Issue
2014-12-13 15:00AlienFile Added: kkk laggy pov.7z
2014-12-14 00:28WatermelonNote Added: 0011057
2014-12-14 00:28WatermelonStatusnew => feedback
2014-12-14 01:15AlienNote Added: 0011058
2014-12-14 01:15AlienStatusfeedback => new

Notes
(0011057)
Watermelon   
2014-12-14 00:28   
Can you describe your issue further. Also please tell me how many gametics I have to skip to see this.

Do you have unlagged on?
Is your connection bad?
Did you hit anyone before you fired?

All of these will mess up your shot. Also note we are on ping unlagged which isn't as stable as gametic unlagged yet.
(0011058)
Alien   
2014-12-14 01:15   
1 - Yes
2 - The ping was stable during the match (from scoreboard)
3 - I have only seen one or two instances like that (today), but not in the present demo.

skip 2450 tics, notice how the shot hits the BFG door to my right instead of going through the corridor (I would miss anyway since I was pre-shotting). It's like I was still slightly behind all the time.

Skip 3300 tics (from start) and you will see me "trying" to get the sg, that was me stuttering heavily, too, no ping hiccup according to the scoreboard.