MantisBT - Zandronum | |||||
View Issue Details | |||||
ID | Project | Category | View Status | Date Submitted | Last Update |
0002016 | Zandronum | [All Projects] Bug | public | 2014-12-01 16:12 | 2015-02-01 18:09 |
Reporter | Edward-san | ||||
Assigned To | |||||
Priority | normal | Severity | minor | Reproducibility | always |
Status | new | Resolution | open | ||
Platform | OS | OS Version | |||
Product Version | |||||
Target Version | Fixed in Version | ||||
Summary | 0002016: SNDINFO ambient sound status is not reset when the map resets | ||||
Description | Try the example wad I attached (ambient_sound_reset.wad). Area 'I' has an ambient sound which is dormant on start, area 'II' has an ambient sound which is active on start. If you disable/enable the ambient sounds, the change won't be reset after a map reset. | ||||
Steps To Reproduce | server: zandronum -iwad DOOM2.WAD -file ambient_sounds_reset.wad -host -warp 01 -skill 4 -nobroadcast +survival 1 client: zandronum -iwad DOOM2.WAD -file ambient_sounds_reset.wad -connect localhost - press left button of 'I' area to activate 'imp/sight1' ambient sound (right button redisactivates it) or - press left button of 'II' area to disable 'imp/sight2' ambient sound (right button reactivates it) - press the ResetMap button in front of the start. | ||||
Additional Information | |||||
Tags | No tags attached. | ||||
Relationships | |||||
Attached Files | ![]() /tracker/file_download.php?file_id=1340&type=bug ![]() /tracker/file_download.php?file_id=1347&type=bug | ||||
Issue History | |||||
Date Modified | Username | Field | Change | ||
2014-12-01 16:12 | Edward-san | New Issue | |||
2014-12-01 18:31 | Edward-san | Description Updated | bug_revision_view_page.php?rev_id=6085#r6085 | ||
2014-12-01 18:31 | Edward-san | Steps to Reproduce Updated | bug_revision_view_page.php?rev_id=6087#r6087 | ||
2014-12-04 22:26 | Edward-san | File Added: MAP01_StartupSoundtest.wad | |||
2014-12-04 22:36 | Edward-san | Summary | Some looping sounds are not silenced after a survival map restart => SNDINFO looping sound is not silenced after a survival map restart | ||
2014-12-04 22:36 | Edward-san | Description Updated | bug_revision_view_page.php?rev_id=6097#r6097 | ||
2014-12-04 22:36 | Edward-san | Steps to Reproduce Updated | bug_revision_view_page.php?rev_id=6098#r6098 | ||
2014-12-04 22:42 | Edward-san | Steps to Reproduce Updated | bug_revision_view_page.php?rev_id=6099#r6099 | ||
2014-12-04 22:43 | Edward-san | Steps to Reproduce Updated | bug_revision_view_page.php?rev_id=6100#r6100 | ||
2014-12-06 03:32 | Edward-san | File Deleted: MAP01_StartupSoundtest.wad | |||
2014-12-06 03:33 | Edward-san | File Added: MAP01_StartupSoundTestV2.wad | |||
2014-12-06 03:36 | Edward-san | Steps to Reproduce Updated | bug_revision_view_page.php?rev_id=6105#r6105 | ||
2014-12-06 03:41 | Edward-san | Steps to Reproduce Updated | bug_revision_view_page.php?rev_id=6106#r6106 | ||
2014-12-18 15:42 | Edward-san | Description Updated | bug_revision_view_page.php?rev_id=6146#r6146 | ||
2014-12-18 15:42 | Edward-san | Steps to Reproduce Updated | bug_revision_view_page.php?rev_id=6147#r6147 | ||
2014-12-18 15:43 | Edward-san | File Added: ambient_sounds_reset.wad | |||
2014-12-18 15:46 | Edward-san | Summary | SNDINFO looping sound is not silenced after a survival map restart => SNDINFO ambient sound status is not reset when the map resets | ||
2014-12-18 15:46 | Edward-san | Description Updated | bug_revision_view_page.php?rev_id=6148#r6148 | ||
2015-02-01 18:07 | Edward-san | Note Added: 0011581 | |||
2015-02-01 18:09 | Edward-san | Note Edited: 0011581 | bug_revision_view_page.php?bugnote_id=11581#r6557 |
Notes | |||||
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