MantisBT - Zandronum
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0002011Zandronum[All Projects] Bugpublic2014-11-27 00:312014-12-31 11:17
Fatelord 
 
nonetweakhave not tried
acknowledgedwaiting for zdoom 
MicrosoftWindowsXP/Vista/7
1.3 
 
0002011: Visual Cameras (those made in ACS) go outside of the map if their path says to
This is a very weird-to-describe bug. If you put 2 nodes, for a camera path follower, and there are sidedefs indicating the edge of a map, the camera will go outside of the map and obscure the player's image.
1. Program a simple path follower camera in ACS.
2. Make the edge of the map interfere with the path
3. Activate the path follower camera in game.
4. The path will go outside of the map
It's not deadly in anyway although may cause some odd HOMs to maps.
No tags attached.
Issue History
2014-11-27 00:31FatelordNew Issue
2014-11-27 02:54WatermelonNote Added: 0010982
2014-11-27 02:54WatermelonStatusnew => feedback
2014-11-27 12:23WatermelonView Statusprivate => public
2014-11-28 16:30FatelordNote Added: 0010989
2014-11-28 16:30FatelordStatusfeedback => new
2014-11-29 16:47DuskNote Added: 0011000
2014-11-29 16:47DuskStatusnew => feedback
2014-12-31 11:17Torr SamahoStatusfeedback => acknowledged
2014-12-31 11:17Torr SamahoResolutionopen => waiting for zdoom
2014-12-31 11:17Torr SamahoProduct Version2.0-beta => 1.3

Notes
(0010982)
Watermelon   
2014-11-27 02:54   
Does this happen in ZDoom?
(0010989)
Fatelord   
2014-11-28 16:30   
Yes, it does happen in ZDoom. It happens all the way into 2-7-1.
(0011000)
Dusk   
2014-11-29 16:47   
Please report this at ZDoom forums.