MantisBT - Zandronum | ||||||||||
View Issue Details | ||||||||||
ID | Project | Category | View Status | Date Submitted | Last Update | |||||
0002000 | Zandronum | [All Projects] Bug | public | 2014-11-16 10:05 | 2024-03-04 16:17 | |||||
Reporter | Monsterovich | |||||||||
Assigned To | ||||||||||
Priority | normal | Severity | major | Reproducibility | sometimes | |||||
Status | closed | Resolution | duplicate | |||||||
Platform | OS | OS Version | ||||||||
Product Version | 1.3 | |||||||||
Target Version | Fixed in Version | |||||||||
Summary | 0002000: "No deathmatch spawns" error when "sv_useteamspawnsindm" is true | |||||||||
Description | This problem happens in tdm, tlms that uses deathmatch spawns by default. CVar works fine if there are deathmatch spawns, but it's not oriented to work with team spawns only. (but it should work in both ways!) What's wrong with these gamemodes? | |||||||||
Steps To Reproduce | 1. Set "sv_useteamspawnsindm true" 2. Choose any teamplay map that doesn't have deathmatch spawns, but there are team spawns. 3. Try to play in tlms, for example. 4. ????? 5. "No deathmatch spawns", fail. | |||||||||
Additional Information | ||||||||||
Tags | No tags attached. | |||||||||
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Attached Files | ||||||||||
Issue History | ||||||||||
Date Modified | Username | Field | Change | |||||||
2014-11-16 10:05 | Monsterovich | New Issue | ||||||||
2024-03-02 07:39 | Ru5tK1ng | Relationship added | duplicate of 0001327 | |||||||
2024-03-02 07:39 | Ru5tK1ng | Relationship deleted | 0001327 | |||||||
2024-03-02 07:39 | Ru5tK1ng | Relationship added | related to 0001327 | |||||||
2024-03-04 16:17 | Ru5tK1ng | Relationship replaced | has duplicate 0001327 | |||||||
2024-03-04 16:17 | Ru5tK1ng | Note Added: 0023301 | ||||||||
2024-03-04 16:17 | Ru5tK1ng | Status | new => closed | |||||||
2024-03-04 16:17 | Ru5tK1ng | Resolution | open => duplicate |
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