MantisBT - Zandronum
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0001998Zandronum[All Projects] Bugpublic2014-11-12 00:422014-11-18 15:16
RusselCS 
 
highmajoralways
closedduplicate 
2.0-beta 
 
0001998: +REFLECTIVE causes projectiles to desync online.
Possibly related to issue 0001096, as projectiles that have CANBOUNCEWATER and some kind of bounce flag are properly reflected.
Run the example wad on a server, select the plasma gun and fire at the doom guy prop.

Offline, the projectiles are properly reflected, but online they appear to pass straight through the actor. This will likely result in the projectiles returning to the player that fired them and will thus deal damage to the player, but the projectile's sprite will appear as through it is on the other side of the room.
In this example wad, the player starts with a plasma gun and is reflective, there is a prop in the middle of the example map that is also reflective.
No tags attached.
related to 0001665closed Watermelon Reflected projectiles desync 
? reflectivetest.wad (1,947) 2014-11-12 00:42
/tracker/file_download.php?file_id=1331&type=bug
Issue History
2014-11-12 00:42RusselCSNew Issue
2014-11-12 00:42RusselCSFile Added: reflectivetest.wad
2014-11-12 00:45RusselCSNote Added: 0010870
2014-11-12 05:05WaTaKiDNote Added: 0010871
2014-11-18 15:15WatermelonRelationship addedrelated to 0001665
2014-11-18 15:15WatermelonNote Added: 0010900
2014-11-18 15:15WatermelonStatusnew => closed
2014-11-18 15:16WatermelonResolutionopen => duplicate

Notes
(0010870)
RusselCS   
2014-11-12 00:45   
Oh whoops, forgot to mention in the description:

Projectiles fired offline properly reflect off of an actor with +REFLECTIVE, but online the projectile appears to pass right through the given actor.

This occurs in 1.3 and 2.0's test build.
(0010871)
WaTaKiD   
2014-11-12 05:05   
duplicate of 0001665
(0010900)
Watermelon   
2014-11-18 15:15   
Is a duplicate of 0001665
If I am wrong, please reopen this.