MantisBT - Zandronum |
View Issue Details |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0001998 | Zandronum | [All Projects] Bug | public | 2014-11-12 00:42 | 2014-11-18 15:16 |
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Reporter | RusselCS | |
Assigned To | | |
Priority | high | Severity | major | Reproducibility | always |
Status | closed | Resolution | duplicate | |
Platform | | OS | | OS Version | |
Product Version | 2.0-beta | |
Target Version | | Fixed in Version | | |
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Summary | 0001998: +REFLECTIVE causes projectiles to desync online. |
Description | Possibly related to issue 0001096, as projectiles that have CANBOUNCEWATER and some kind of bounce flag are properly reflected. |
Steps To Reproduce | Run the example wad on a server, select the plasma gun and fire at the doom guy prop.
Offline, the projectiles are properly reflected, but online they appear to pass straight through the actor. This will likely result in the projectiles returning to the player that fired them and will thus deal damage to the player, but the projectile's sprite will appear as through it is on the other side of the room. |
Additional Information | In this example wad, the player starts with a plasma gun and is reflective, there is a prop in the middle of the example map that is also reflective. |
Tags | No tags attached. |
Relationships | related to | 0001665 | closed | Watermelon | Reflected projectiles desync |
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Attached Files | reflectivetest.wad (1,947) 2014-11-12 00:42 /tracker/file_download.php?file_id=1331&type=bug |
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Issue History |
Date Modified | Username | Field | Change |
2014-11-12 00:42 | RusselCS | New Issue | |
2014-11-12 00:42 | RusselCS | File Added: reflectivetest.wad | |
2014-11-12 00:45 | RusselCS | Note Added: 0010870 | |
2014-11-12 05:05 | WaTaKiD | Note Added: 0010871 | |
2014-11-18 15:15 | Watermelon | Relationship added | related to 0001665 |
2014-11-18 15:15 | Watermelon | Note Added: 0010900 | |
2014-11-18 15:15 | Watermelon | Status | new => closed |
2014-11-18 15:16 | Watermelon | Resolution | open => duplicate |