MantisBT - Zandronum |
| View Issue Details |
|
| ID | Project | Category | View Status | Date Submitted | Last Update |
| 0001997 | Zandronum | [All Projects] Bug | public | 2014-11-12 00:15 | 2018-09-30 21:58 |
|
| Reporter | RusselCS | |
| Assigned To | Torr Samaho | |
| Priority | high | Severity | minor | Reproducibility | always |
| Status | closed | Resolution | fixed | |
| Platform | | OS | | OS Version | |
| Product Version | 1.4 | |
| Target Version | 3.0 | Fixed in Version | 3.0 | |
|
| Summary | 0001997: Random spawners respawn items through 3D floors when spawned from another actor |
| Description | Related to issue 0001287, if a randomspawner is spawned via A_SpawnItemEx, the resulting actor respawns below the 3D floor if it is a pickup. |
| Steps To Reproduce | Load the given example wad, grab the pickup at the top of the 3D Floor and it will respawn underneath. |
| Additional Information | The example wad is based directly off of the one given in the ticket for issue 0001287. |
| Tags | No tags attached. |
| Relationships | | child of | 0000408 | feedback | Torr Samaho | Thing Z-height misprediction online |
|
| Attached Files | randomspawnerbug_SpawnItemEx.wad (10,174) 2014-11-12 00:15 /tracker/file_download.php?file_id=1329&type=bug
Screenshot_Doom_20141111_181612.png (918,515) 2014-11-12 00:16 /tracker/file_download.php?file_id=1330&type=bug |
|
| Issue History |
| Date Modified | Username | Field | Change |
| 2014-11-12 00:15 | RusselCS | New Issue | |
| 2014-11-12 00:15 | RusselCS | File Added: randomspawnerbug_SpawnItemEx.wad | |
| 2014-11-12 00:16 | RusselCS | File Added: Screenshot_Doom_20141111_181612.png | |
| 2015-01-02 14:19 | Torr Samaho | Product Version | 2.0-beta => 1.4 |
| 2015-01-02 14:24 | Torr Samaho | Note Added: 0011215 | |
| 2015-01-02 14:37 | Edward-san | Note Added: 0011217 | |
| 2015-01-02 18:43 | Torr Samaho | Status | new => acknowledged |
| 2015-01-02 18:43 | Torr Samaho | Resolution | open => waiting for zdoom |
| 2016-01-29 13:22 | Edward-san | Note Added: 0014220 | |
| 2016-01-29 13:22 | Edward-san | Assigned To | => Torr Samaho |
| 2016-01-29 13:22 | Edward-san | Status | acknowledged => assigned |
| 2016-01-29 13:22 | Edward-san | Resolution | waiting for zdoom => open |
| 2016-01-30 14:11 | Torr Samaho | Note Added: 0014244 | |
| 2016-01-30 14:22 | cobalt | Status | assigned => needs testing |
| 2016-01-30 14:22 | cobalt | Target Version | => 3.0 |
| 2016-01-30 14:22 | cobalt | Note Added: 0014249 | |
| 2016-01-31 21:22 | Ru5tK1ng | Note Added: 0014267 | |
| 2016-01-31 22:50 | Dusk | Status | needs testing => resolved |
| 2016-01-31 22:50 | Dusk | Fixed in Version | => 3.0 |
| 2016-01-31 22:50 | Dusk | Resolution | open => fixed |
| 2016-10-18 18:38 | unknownna | Relationship added | child of 0000408 |
| 2018-09-30 21:58 | Blzut3 | Status | resolved => closed |
|
Notes |
|
|
|
|
ZDoom 2.7.1 has the same problem. |
|
|
|
|
|
Same in latest zdoom git build. Reported. |
|
|
|
|
|
|
|
|
|
I backported the ZDoom fix. |
|
|
|
(0014249)
|
|
cobalt
|
|
2016-01-30 14:22
|
|
|
|
|
|
|
Using r160117-2053, the item successfully respawned on the 3d floor repeatedly. |
|