MantisBT - Zandronum |
View Issue Details |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0001990 | Zandronum | [All Projects] Bug | public | 2014-11-06 11:35 | 2016-01-30 10:41 |
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Reporter | agaures | |
Assigned To | | |
Priority | normal | Severity | minor | Reproducibility | always |
Status | closed | Resolution | no change required | |
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 |
Product Version | 1.3 | |
Target Version | | Fixed in Version | | |
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Summary | 0001990: 3D Floors don't transfer fog. |
Description | Using 3D Floors to transfer fog to any sector regardless of heights or options fails. |
Steps To Reproduce | Create a 3D Floor to fill one sector and give the dummy sector any type of fog. |
Additional Information | Doesn't work in 2.0. Attempting to transfer fog with Transfer_Heights or Transfer_BrightnessLevel also fails. |
Tags | No tags attached. |
Relationships | child of | 0002172 | closed | Torr Samaho | Upgrade GZDoom base to 1.8.6 |
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Attached Files | Fog Test.wad (2,257) 2014-11-06 11:35 /tracker/file_download.php?file_id=1325&type=bug
Transfer_Heights.wad (2,242) 2015-01-20 02:10 /tracker/file_download.php?file_id=1385&type=bug |
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Issue History |
Date Modified | Username | Field | Change |
2014-11-06 11:35 | agaures | New Issue | |
2014-11-06 11:35 | agaures | File Added: Fog Test.wad | |
2015-01-19 23:39 | Edward-san | Note Added: 0011453 | |
2015-01-19 23:39 | Edward-san | Note Edited: 0011453 | bug_revision_view_page.php?bugnote_id=11453#r6460 |
2015-01-20 02:10 | agaures | File Added: Transfer_Heights.wad | |
2015-01-24 22:24 | Edward-san | Note Added: 0011521 | |
2016-01-29 15:57 | Edward-san | Note Added: 0014224 | |
2016-01-29 15:57 | Edward-san | Status | new => feedback |
2016-01-29 15:57 | Edward-san | Relationship added | child of 0002172 |
2016-01-29 15:58 | Edward-san | Note Edited: 0014224 | bug_revision_view_page.php?bugnote_id=14224#r8591 |
2016-01-29 15:58 | Edward-san | Note Edited: 0014224 | bug_revision_view_page.php?bugnote_id=14224#r8592 |
2016-01-30 09:11 | agaures | Note Added: 0014238 | |
2016-01-30 09:11 | agaures | Status | feedback => new |
2016-01-30 10:41 | Dusk | Note Added: 0014240 | |
2016-01-30 10:41 | Dusk | Status | new => closed |
2016-01-30 10:41 | Dusk | Resolution | open => no change required |
Notes |
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Sounds similar to issue 0002069 . Can you make also the example wads with Transfer_Heights and Transfer_BrightnessLevel problems?
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I suspect the real fix to everything regarding the fogs is in r1401, and this applies also for the issues seen in jumpmaze2 map63, where everything is fogged, except for the sector planes of some houses done with 3d floors.
Sadly, in order to get it, there are tons of other backports to apply on top of them. I hope that Torr would consider this before releasing 2.0. |
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(0014224)
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Edward-san
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2016-01-29 15:57
(edited on: 2016-01-29 15:58) |
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In 3.0 beta, the Fog_Test example works, but I don't understand what should Transfer_Heights do (I see no difference between 1.x, 2.x, 3.0 beta and gzdoom). Can you clarify?
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Nevermind about the Transfer_Heights. It does seem to work properly now.
Guess i had gl_fogmode off accidently. |
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(0014240)
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Dusk
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2016-01-30 10:41
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I guess I can close this then. If there's still a problem, please reopen. |
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