MantisBT - Zandronum
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0001990Zandronum[All Projects] Bugpublic2014-11-06 11:352016-01-30 10:41
agaures 
 
normalminoralways
closedno change required 
MicrosoftWindowsXP/Vista/7
1.3 
 
0001990: 3D Floors don't transfer fog.
Using 3D Floors to transfer fog to any sector regardless of heights or options fails.
Create a 3D Floor to fill one sector and give the dummy sector any type of fog.
Doesn't work in 2.0. Attempting to transfer fog with Transfer_Heights or Transfer_BrightnessLevel also fails.
No tags attached.
child of 0002172closed Torr Samaho Upgrade GZDoom base to 1.8.6 
? Fog Test.wad (2,257) 2014-11-06 11:35
/tracker/file_download.php?file_id=1325&type=bug
? Transfer_Heights.wad (2,242) 2015-01-20 02:10
/tracker/file_download.php?file_id=1385&type=bug
Issue History
2014-11-06 11:35agauresNew Issue
2014-11-06 11:35agauresFile Added: Fog Test.wad
2015-01-19 23:39Edward-sanNote Added: 0011453
2015-01-19 23:39Edward-sanNote Edited: 0011453bug_revision_view_page.php?bugnote_id=11453#r6460
2015-01-20 02:10agauresFile Added: Transfer_Heights.wad
2015-01-24 22:24Edward-sanNote Added: 0011521
2016-01-29 15:57Edward-sanNote Added: 0014224
2016-01-29 15:57Edward-sanStatusnew => feedback
2016-01-29 15:57Edward-sanRelationship addedchild of 0002172
2016-01-29 15:58Edward-sanNote Edited: 0014224bug_revision_view_page.php?bugnote_id=14224#r8591
2016-01-29 15:58Edward-sanNote Edited: 0014224bug_revision_view_page.php?bugnote_id=14224#r8592
2016-01-30 09:11agauresNote Added: 0014238
2016-01-30 09:11agauresStatusfeedback => new
2016-01-30 10:41DuskNote Added: 0014240
2016-01-30 10:41DuskStatusnew => closed
2016-01-30 10:41DuskResolutionopen => no change required

Notes
(0011453)
Edward-san   
2015-01-19 23:39   
Sounds similar to issue 0002069 . Can you make also the example wads with Transfer_Heights and Transfer_BrightnessLevel problems?

(0011521)
Edward-san   
2015-01-24 22:24   
I suspect the real fix to everything regarding the fogs is in r1401, and this applies also for the issues seen in jumpmaze2 map63, where everything is fogged, except for the sector planes of some houses done with 3d floors.

Sadly, in order to get it, there are tons of other backports to apply on top of them. I hope that Torr would consider this before releasing 2.0.
(0014224)
Edward-san   
2016-01-29 15:57   
(edited on: 2016-01-29 15:58)
In 3.0 beta, the Fog_Test example works, but I don't understand what should Transfer_Heights do (I see no difference between 1.x, 2.x, 3.0 beta and gzdoom). Can you clarify?

(0014238)
agaures   
2016-01-30 09:11   
Nevermind about the Transfer_Heights. It does seem to work properly now.
Guess i had gl_fogmode off accidently.
(0014240)
Dusk   
2016-01-30 10:41   
I guess I can close this then. If there's still a problem, please reopen.