MantisBT - Zandronum
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0001983Zandronum[All Projects] Bugpublic2014-11-02 21:572015-01-03 22:12
arkore 
 
highmajoralways
closedinvalid 
MicrosoftWindowsXP/Vista/7
2.0-beta 
 
0001983: weapon missing after teleporting within a hub, due to player destinations placed on top of items.
for example, in Bosses from Hell, when teleporting from hub02 to hub01, player automatically picks up ammo despite that the player is already full of ammo.

teleport from one map to another (in a hub systme) where the player destination is on top of an item in the destination map.
Player destinations are on top of items, such as ammo for example.

Bug 2: as a result of bug 1, your weapon no longer shows on screen and can no longer fire--until 5-20 seconds has passed, or until any item respawns.

Bug 3: as a result of bug 2, holding down fire (while weapon is missing), and once weapon shows up, you will fire without any indication (on hud) of ammo being lost--as well, bfg firing sfx is muted as well.
No tags attached.
related to 0000829closed Dusk Players automatically pick up items upon spawn after changemap map changes in Coop/Survival 
Issue History
2014-11-02 21:57arkoreNew Issue
2014-11-02 22:21arkoreNote Added: 0010802
2014-11-02 22:53arkoreNote Added: 0010803
2014-11-03 02:33arkoreNote Added: 0010807
2015-01-02 14:31Torr SamahoNote Added: 0011216
2015-01-02 14:31Torr SamahoStatusnew => feedback
2015-01-03 21:20DuskRelationship addedrelated to 0000829
2015-01-03 22:06arkoreNote Added: 0011254
2015-01-03 22:06arkoreStatusfeedback => new
2015-01-03 22:12DuskNote Added: 0011255
2015-01-03 22:12DuskStatusnew => closed
2015-01-03 22:12DuskResolutionopen => invalid

Notes
(0010802)
arkore   
2014-11-02 22:21   
Note: This occurs in offline mode as well, however, bug 2 and 3 do not occur anymore in offline mode.
(0010803)
arkore   
2014-11-02 22:53   
Unable to test in gzdoom 1.5.03, due to error: Script error, "skulltag_actors_2-0.pk3:actors/skulltagmisc.txt" line 16: Invalid state parameter a_faceconsoleplayer

I also tried previous versions of skulltag_actors, but also get a "a_faceconsoleplayer" error.

I tried without skulltag_actors, but then get an error with skulltag_data.

So, I don't think this is possible. Bosses from Hell requires these skulltag pk3 files.
(0010807)
arkore   
2014-11-03 02:33   
I was able to get this working in gzdoom 1.5.03 now, and can confirm that the bug does not occur in gzdoom 1.5.03
(0011216)
Torr Samaho   
2015-01-02 14:31   
Can somebody create a minimal example wad that works with GZDoom? Also please test GZDoom 900, which is what the current Zandronum 2.0 betas are based on.
(0011254)
arkore   
2015-01-03 22:06   
I created a minimal test wad, and cannot reproduce this issue. Keep in mind though, my environment is different, as I'm testing now locally with "some" zan2.0 build, rather testing online at the official test servers.

Should note, that ammo is still being picked up upon arrival (spawn) from teleporting from a hub if the spawnpoint is on top of ammo, even though the player has full ammo. A bug, but not a game breaking one that anyone would really complain about.

Please close this ticket.
(0011255)
Dusk   
2015-01-03 22:12   
Without a testcase there isn't much to go by here, so might as well...