MantisBT - Zandronum
View Issue Details
0001964Zandronum[All Projects] Bugpublic2014-10-16 23:522018-09-30 22:03
Edward-san 
Torr Samaho 
normalminoralways
closedfixed 
1.4 
3.03.0 
0001964: Software 3D floors are impervious to earthquakes
This problem comes from ZDoom and was fixed in r3626.

Sadly the change is done after a huge refactoring of the software renderer, so that's hard, but the visive effect feels too much unnatural.

It happens offline, online, 1.x and 2.x.
Load the example wad I attached and start a new game.
In the little map there are two switches which activate the quakes (the first from left activates Radius_Quake, the last activates Radius_Quake2, which works only in zandronum 2.0). Press the switches and watch the 3d floor textures.
No tags attached.
child of 0002172closed Torr Samaho Upgrade GZDoom base to 1.8.6 
? 3dfloor_quake_01.wad (5,136) 2014-10-16 23:52
/tracker/file_download.php?file_id=1310&type=bug
Issue History
2014-10-16 23:52Edward-sanNew Issue
2014-10-16 23:52Edward-sanFile Added: 3dfloor_quake_01.wad
2014-10-16 23:54Edward-sanDescription Updatedbug_revision_view_page.php?rev_id=5786#r5786
2014-10-17 15:35DuskNote Added: 0010616
2016-05-16 14:57Edward-sanNote Added: 0014937
2016-05-16 14:57Edward-sanAssigned To => Torr Samaho
2016-05-16 14:57Edward-sanStatusnew => needs testing
2016-05-16 14:57Edward-sanProduct Version => 1.4
2016-05-16 14:57Edward-sanTarget Version => 3.0
2016-05-16 14:58Edward-sanRelationship addedchild of 0002172
2016-05-18 01:52Ru5tK1ngNote Added: 0014951
2016-05-18 01:52Ru5tK1ngStatusneeds testing => resolved
2016-05-18 01:52Ru5tK1ngResolutionopen => fixed
2016-05-18 01:52Ru5tK1ngFixed in Version => 3.0
2018-09-30 22:03Blzut3Statusresolved => closed

Notes
(0010616)
Dusk   
2014-10-17 15:35   
This is the bug thread if it is of any relevance:
'http://forum.zdoom.org/viewtopic.php?f=7&t=32731 [^]'
(0014937)
Edward-san   
2016-05-16 14:57   
Should be fixed in zandronum 3.0 beta.
(0014951)
Ru5tK1ng   
2016-05-18 01:52   
Tested with r160510-1827 and the quake effects seem consistent with G/Zdoom