MantisBT - Zandronum
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0000196Zandronum[All Projects] Bugpublic2010-11-13 08:132018-09-30 20:11
TIHan 
Torr Samaho 
normalminoralways
closedfixed 
98d 
1.0 
0000196: When unmorphing from a bruiserdemon in stronghold, you keep the bruiser's weapons as a normal player [Offline + Online]
When unmorphing from a bruiserdemon in stronghold, you keep the bruiser's weapons as a normal player.

This happens in offline and online.
Doesn't happen in latest GZDoom.
First, do "puke 910" in the lobby area and get money real quick, noclip to the tier 5 area and buy a morph item. Load a map, use the item.
No tags attached.
? morph_player_weapon_test.wad (4,381) 2010-11-28 03:54
/tracker/file_download.php?file_id=92&type=bug
Issue History
2010-11-13 08:13TIHanNew Issue
2010-11-14 09:22Torr SamahoNote Added: 0000608
2010-11-14 09:22Torr SamahoStatusnew => feedback
2010-11-14 10:36user35Note Added: 0000610
2010-11-14 10:42user35Note Edited: 0000610bug_revision_view_page.php?bugnote_id=610#r314
2010-11-27 22:28Torr SamahoNote Added: 0000635
2010-11-28 03:54unknownnaFile Added: morph_player_weapon_test.wad
2010-11-28 03:56unknownnaNote Added: 0000640
2010-11-28 03:58unknownnaNote Edited: 0000640bug_revision_view_page.php?bugnote_id=640#r320
2011-01-29 23:16Torr SamahoNote Added: 0000901
2011-01-29 23:17Torr SamahoStatusfeedback => resolved
2011-01-29 23:17Torr SamahoFixed in Version => 1.0
2011-01-29 23:17Torr SamahoResolutionopen => fixed
2011-01-29 23:17Torr SamahoAssigned To => Torr Samaho
2012-06-09 13:22Torr SamahoCategoryGeneral => Bug
2018-09-30 20:11Blzut3Statusresolved => closed

Notes
(0000608)
Torr Samaho   
2010-11-14 09:22   
If it happens offline, it's very a bug inherited from ZDoom. Does it work in GZDoom 323?
(0000610)
user35   
2010-11-14 10:36   
(edited on: 2010-11-14 10:42)
It does not work with GZdoom 323 because I get an error at startup.

(0000635)
Torr Samaho   
2010-11-27 22:28   
Then someone needs to create a minimal example wad to demonstrate this issue that also works in GZDoom 323.
(0000640)
unknownna   
2010-11-28 03:56   
(edited on: 2010-11-28 03:58)
It seems to be a ZDoom issue. It's fixed in 2.4.0.

Like Torr said; if it happens offline, it's most likely a (G)ZDoom bug.

Type "give test" in the console to get the morph item in the example WAD.

(0000901)
Torr Samaho   
2011-01-29 23:16   
I just backported the fix from ZDoom revision 2005 and tested it with morph_player_weapon_test.wad, so we can consider this to be resolved.