MantisBT - Zandronum
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0001949Zandronum[All Projects] Bugpublic2014-10-09 00:252014-10-10 16:06
Watermelon 
 
highmajoralways
closedno change required 
1.4 
1.4 
0001949: Modified movebob values can be used to see what you shouldn't be able to
If you've got a higher sector, you can set your movebob to really high values and peek over the top, giving you an unfair advantage.

Some mod players use this in wads like GVH where the Jitterskull can cross over any height. This yields a free skill. I doubt this is the desired behavior.


Should there be a Dmflag to limit the movebob to 0.25 or less?
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Issue History
2014-10-09 00:25WatermelonNew Issue
2014-10-09 00:25WatermelonStatusnew => assigned
2014-10-09 00:25WatermelonAssigned To => Watermelon
2014-10-09 00:25WatermelonAssigned ToWatermelon =>
2014-10-09 00:25WatermelonStatusassigned => new
2014-10-09 03:14ZzZomboNote Added: 0010404
2014-10-09 03:32WatermelonNote Added: 0010409
2014-10-09 07:48Konar6Note Added: 0010414
2014-10-09 11:43ZzZomboNote Added: 0010418
2014-10-10 16:03WatermelonAssigned To => Watermelon
2014-10-10 16:03WatermelonStatusnew => assigned
2014-10-10 16:06WatermelonNote Added: 0010454
2014-10-10 16:06WatermelonStatusassigned => closed
2014-10-10 16:06WatermelonAssigned ToWatermelon =>
2014-10-10 16:06WatermelonResolutionopen => no change required

Notes
(0010404)
ZzZombo   
2014-10-09 03:14   
It should just get the stillbob treatment. I reported a similar issue with it in the past.
(0010409)
Watermelon   
2014-10-09 03:32   
What's the stillbob treatment? Just so I'm up to date
(0010414)
Konar6   
2014-10-09 07:48   
ZDaemon limits movebob and stillbob to 0 - 0.25 as a client.
(0010418)
ZzZombo   
2014-10-09 11:43   
'http://zandronum.com/tracker/view.php?id=875 [^]'
(0010454)
Watermelon   
2014-10-10 16:06   
Doesn't work online luckily.