MantisBT - Zandronum |
View Issue Details |
|
ID | Project | Category | View Status | Date Submitted | Last Update |
0001945 | Zandronum | [All Projects] Bug | public | 2014-10-05 15:52 | 2018-09-30 22:11 |
|
Reporter | Mr_Xerxes | |
Assigned To | Torr Samaho | |
Priority | normal | Severity | minor | Reproducibility | always |
Status | closed | Resolution | fixed | |
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 |
Product Version | 1.2 | |
Target Version | 3.0 | Fixed in Version | 3.0 | |
|
Summary | 0001945: SetActivatorToTarget accuracy with close objects |
Description | SetActivatorToTarget() don't select the closer object from the player if those solid actors are too close.
|
Steps To Reproduce | I experimented each times this problem with objects positionned at a distance less than 96px of the player. |
Additional Information | Use the "eye" item from the setactivatortotarget.pk3 map to check wich object you'r targetting according to the SetActivatorToTarget() function.
( OpenGL renderer & "gl_use_models true" ) |
Tags | No tags attached. |
Relationships | child of | 0002172 | closed | Torr Samaho | Upgrade GZDoom base to 1.8.6 |
|
Attached Files | setactivatortotarget.pk3 (14,366) 2014-10-05 15:52 /tracker/file_download.php?file_id=1302&type=bug |
|
Issue History |
Date Modified | Username | Field | Change |
2014-10-05 15:52 | Mr_Xerxes | New Issue | |
2014-10-05 15:52 | Mr_Xerxes | File Added: setactivatortotarget.pk3 | |
2014-10-06 21:23 | Mr_Xerxes | Note Added: 0010368 | |
2014-10-06 22:32 | Dusk | Note Added: 0010371 | |
2014-10-06 22:32 | Dusk | Status | new => acknowledged |
2014-10-06 22:32 | Dusk | Resolution | open => backport later |
2014-10-07 01:34 | Arco | Note Added: 0010375 | |
2014-10-07 12:23 | Mr_Xerxes | Note Added: 0010378 | |
2016-02-06 12:16 | Edward-san | Note Added: 0014351 | |
2016-02-06 12:16 | Edward-san | Assigned To | => Torr Samaho |
2016-02-06 12:16 | Edward-san | Status | acknowledged => needs testing |
2016-02-06 12:16 | Edward-san | Resolution | backport later => open |
2016-02-06 12:16 | Edward-san | Target Version | => 3.0 |
2016-02-06 12:16 | Edward-san | Relationship added | child of 0002172 |
2016-02-06 13:29 | Mr_Xerxes | Note Added: 0014360 | |
2016-02-06 14:30 | Edward-san | Note Added: 0014361 | |
2016-02-06 14:30 | Edward-san | Status | needs testing => resolved |
2016-02-06 14:30 | Edward-san | Fixed in Version | => 3.0 |
2016-02-06 14:30 | Edward-san | Resolution | open => fixed |
2018-09-30 22:11 | Blzut3 | Status | resolved => closed |
Notes |
|
|
Zandronum 1.3 : Same problem
Latest testing build for 2.0 : Same problem
GZDoom r323 : SetActivatorToTarget( P-Code 351 ) doesn't exist
GZDoom 1.8.02 : Work perfectly :) |
|
|
(0010371)
|
Dusk
|
2014-10-06 22:32
|
|
So this needs to be backported. |
|
|
(0010375)
|
Arco
|
2014-10-07 01:34
|
|
|
|
|
GZDoom 1.5.2 : it's not as precise than the last GZDoom build but it's already much better. The accuracy of this version is enough for most projects. =) |
|
|
|
This should be improved in zandronum 3.0 beta. Please check it. |
|
|
|
Zandronum 3.0-alpha-160131-2023 : It work like a charm ;) |
|
|
|
|