MantisBT - Zandronum
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0001945Zandronum[All Projects] Bugpublic2014-10-05 15:522018-09-30 22:11
Mr_Xerxes 
Torr Samaho 
normalminoralways
closedfixed 
MicrosoftWindowsXP/Vista/7
1.2 
3.03.0 
0001945: SetActivatorToTarget accuracy with close objects
SetActivatorToTarget() don't select the closer object from the player if those solid actors are too close.
I experimented each times this problem with objects positionned at a distance less than 96px of the player.
Use the "eye" item from the setactivatortotarget.pk3 map to check wich object you'r targetting according to the SetActivatorToTarget() function.

( OpenGL renderer & "gl_use_models true" )
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child of 0002172closed Torr Samaho Upgrade GZDoom base to 1.8.6 
? setactivatortotarget.pk3 (14,366) 2014-10-05 15:52
/tracker/file_download.php?file_id=1302&type=bug
Issue History
2014-10-05 15:52Mr_XerxesNew Issue
2014-10-05 15:52Mr_XerxesFile Added: setactivatortotarget.pk3
2014-10-06 21:23Mr_XerxesNote Added: 0010368
2014-10-06 22:32DuskNote Added: 0010371
2014-10-06 22:32DuskStatusnew => acknowledged
2014-10-06 22:32DuskResolutionopen => backport later
2014-10-07 01:34ArcoNote Added: 0010375
2014-10-07 12:23Mr_XerxesNote Added: 0010378
2016-02-06 12:16Edward-sanNote Added: 0014351
2016-02-06 12:16Edward-sanAssigned To => Torr Samaho
2016-02-06 12:16Edward-sanStatusacknowledged => needs testing
2016-02-06 12:16Edward-sanResolutionbackport later => open
2016-02-06 12:16Edward-sanTarget Version => 3.0
2016-02-06 12:16Edward-sanRelationship addedchild of 0002172
2016-02-06 13:29Mr_XerxesNote Added: 0014360
2016-02-06 14:30Edward-sanNote Added: 0014361
2016-02-06 14:30Edward-sanStatusneeds testing => resolved
2016-02-06 14:30Edward-sanFixed in Version => 3.0
2016-02-06 14:30Edward-sanResolutionopen => fixed
2018-09-30 22:11Blzut3Statusresolved => closed

Notes
(0010368)
Mr_Xerxes   
2014-10-06 21:23   
Zandronum 1.3 : Same problem
Latest testing build for 2.0 : Same problem
GZDoom r323 : SetActivatorToTarget( P-Code 351 ) doesn't exist
GZDoom 1.8.02 : Work perfectly :)
(0010371)
Dusk   
2014-10-06 22:32   
So this needs to be backported.
(0010375)
Arco   
2014-10-07 01:34   
Could you check if GzDoom v1.5.2 works for you?
(0010378)
Mr_Xerxes   
2014-10-07 12:23   
GZDoom 1.5.2 : it's not as precise than the last GZDoom build but it's already much better. The accuracy of this version is enough for most projects. =)
(0014351)
Edward-san   
2016-02-06 12:16   
This should be improved in zandronum 3.0 beta. Please check it.
(0014360)
Mr_Xerxes   
2016-02-06 13:29   
Zandronum 3.0-alpha-160131-2023 : It work like a charm ;)
(0014361)
Edward-san   
2016-02-06 14:30   
Thanks for checking!