MantisBT - Zandronum |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0001934 | Zandronum | [All Projects] Bug | public | 2014-09-14 01:01 | 2014-09-20 21:10 |
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Reporter | Catastrophe | |
Assigned To | | |
Priority | normal | Severity | minor | Reproducibility | always |
Status | closed | Resolution | duplicate | |
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 |
Product Version | 1.2 | |
Target Version | | Fixed in Version | | |
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Summary | 0001934: GetPlayerInput does not work properly with spectators offline |
Description | With the account system coming up I need getplayerinput to work with spectators through a clientsided script.
For example, my mod has a purchase menu, but it is for last man standing only. So if you want to buy something you'd have to wait the full five minutes for a game to end, so it gets rather tedious.
Plus, if I did implement a way for the menu to work while in-game, it would lead me to keep players invulnerable so they don't die while using the menu. Problem with this is that if I keep a player invulnerable, it could get abused and lead to matches getting stalled forever.
Adding a weaponless area for purchasing items, but I want to keep this mod compatible with other mappacks. Adding a map just for buying items could work, but then people wanting to buy stuff would have to wait ages until the map rotation enters the map.
tl;dr let me use getplayerinput on a spectator using a clientsided script so I can make a purchase menu without disrupting a game.
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Steps To Reproduce | |
Additional Information | |
Tags | No tags attached. |
Relationships | duplicate of | 0001656 | resolved | | CLIENTSIDE GetPlayerInput to work the same on- and offline |
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Attached Files | inputtest.pk3 (854) 2014-09-14 17:00 /tracker/file_download.php?file_id=1289&type=bug |
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Issue History |
Date Modified | Username | Field | Change |
2014-09-14 01:01 | Catastrophe | New Issue | |
2014-09-14 05:57 | ZzZombo | Note Added: 0010263 | |
2014-09-14 17:00 | Catastrophe | Note Added: 0010264 | |
2014-09-14 17:00 | Catastrophe | File Added: inputtest.pk3 | |
2014-09-14 17:02 | Catastrophe | Note Edited: 0010264 | bug_revision_view_page.php?bugnote_id=10264#r5564 |
2014-09-14 18:02 | Qent | Note Added: 0010265 | |
2014-09-14 18:27 | Catastrophe | Note Added: 0010266 | |
2014-09-14 18:29 | Qent | Status | new => closed |
2014-09-14 18:29 | Qent | Resolution | open => no change required |
2014-09-14 20:58 | Dusk | Assigned To | => Dusk |
2014-09-14 20:58 | Dusk | Note Added: 0010267 | |
2014-09-14 20:58 | Dusk | Status | closed => feedback |
2014-09-14 20:58 | Dusk | Resolution | no change required => reopened |
2014-09-14 20:59 | Dusk | Status | feedback => acknowledged |
2014-09-14 20:59 | Dusk | Category | Suggestion => Bug |
2014-09-14 20:59 | Dusk | Summary | Allow getplayerinput to work with spectators. => GetPlayerInput does not work properly with spectators offline |
2014-09-14 21:00 | Dusk | Severity | tweak => minor |
2014-09-14 21:00 | Dusk | Reproducibility | N/A => always |
2014-09-14 21:00 | Dusk | Status | acknowledged => confirmed |
2014-09-14 21:22 | Leonard | Note Added: 0010268 | |
2014-09-20 21:10 | Dusk | Note Added: 0010279 | |
2014-09-20 21:10 | Dusk | Status | confirmed => closed |
2014-09-20 21:10 | Dusk | Assigned To | Dusk => |
2014-09-20 21:10 | Dusk | Resolution | reopened => duplicate |
2014-09-20 21:10 | Dusk | Relationship added | duplicate of 0001656 |
Notes |
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It already should work for spectators. |
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(0010264)
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Catastrophe
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2014-09-14 17:00
(edited on: 2014-09-14 17:02) |
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No, it doesn't. See the attached file. Puke 10 as a spectator and try moving, then do the same thing as a player and you'll see what's wrong.
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(0010265)
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Qent
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2014-09-14 18:02
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To use GetPlayerInput in a clientside script, set the activator to the world and use -1 as the player number. |
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<Catastrophe> like this?
<Catastrophe> setactivator(-1);
<Catastrophe> buttons = GetPlayerInput (-1, INPUT_BUTTONS);
<Qent> yep
<Catastrophe> doesnt work in sp
<Qent> yeah that's a problem
<Qent> in singleplayer you have to use PlayerNumber i think
<Catastrophe> that is gay.
<Qent>'https://zandronum.com/tracker/view.php?id=1656 [^]'
<Qent> yeah it is :/
<Qent> *ConsolePlayerNumber, not PlayerNumber
<Catastrophe> yep works online if I do this
<Catastrophe> Sigh, so the acs has to be different to test offline... Great.
<Qent> ok great, i'll close the ticket
I guess you can close, though I'd prefer if this inconsistency got fixed. |
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(0010267)
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Dusk
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2014-09-14 20:58
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Reopened. There's a clear bug here. |
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In this case isn't it duplicate of 1656? |
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(0010279)
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Dusk
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2014-09-20 21:10
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You are right about that. |
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