MantisBT - Zandronum
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0001917Zandronum[All Projects] Bugpublic2014-08-11 06:322015-01-05 12:10
Ijon Tichy 
 
normalminoralways
closedduplicate 
1.2 
 
0001917: Upon changemap, player attempts to pick up any colliding Inventory items
Self explanatory. When you enter a map through a changemap or exiting, any items you're colliding with when you enter the next map are immediately "picked up" - however, they won't get added to the inventory. Pickup and +AUTOACTIVATE use states still run, however.

Confirmed not to happen (no pickup attempted until you move) in the latest GZDoom, Chocolate Doom 1.7, and PRBoom+ 2.5.1.3.

Confirmed to happen in Zandronum 1.2, and the latest 2.0 beta.
1) Open autopickup.wad.
2) Start a new game, and enter the exit teleporter.
3a) If in Zandronum, notice that the moment you enter the teleporter, you hear the weapon pickup sound.
3b) If if any of the ports mentioned, move and pick up a shotgun.
No tags attached.
duplicate of 0000829closed Dusk Players automatically pick up items upon spawn after changemap map changes in Coop/Survival 
? autopickup.wad (6,308) 2014-08-11 06:32
/tracker/file_download.php?file_id=1283&type=bug
Issue History
2014-08-11 06:32Ijon TichyNew Issue
2014-08-11 06:32Ijon TichyFile Added: autopickup.wad
2014-08-11 14:30DuskNote Added: 0010176
2014-08-11 14:30DuskStatusnew => feedback
2014-08-11 18:59Ijon TichyNote Added: 0010179
2014-08-11 18:59Ijon TichyStatusfeedback => new
2014-10-07 02:46WatermelonRelationship addedrelated to 0000829
2015-01-04 23:30WaTaKiDNote Added: 0011280
2015-01-05 12:09DuskRelationship replacedduplicate of 0000829
2015-01-05 12:10DuskNote Added: 0011285
2015-01-05 12:10DuskStatusnew => closed
2015-01-05 12:10DuskResolutionopen => duplicate

Notes
(0010176)
Dusk   
2014-08-11 14:30   
I recall there begin a change at some point in history where spawned players would immediately pick up whatever item they would spawn at because various CTF/DM maps would place weapons right on player spawns. Perhaps it is causing this? Should be an easy fix if it is as we'd just need to add a gamemode check.

Of course we cannot rule out the possibility of an old ZDoom bug either. Does this happen in GZDoom r880?'http://www.mediafire.com/download/ya32argcdjc41mb/gzdoom-r880.7z [^]'
(0010179)
Ijon Tichy   
2014-08-11 18:59   
So after some fun with GZDoom rendering really really badly in Wine, GZDoom r880 also has vanilla behaviour in this regard.
(0011280)
WaTaKiD   
2015-01-04 23:30   
after testing with 2.0-r150104-1712, issue seems fixed
(0011285)
Dusk   
2015-01-05 12:10   
This is actually a duplicate of 0000829