MantisBT - Zandronum | |||||
| View Issue Details | |||||
| ID | Project | Category | View Status | Date Submitted | Last Update |
| 0001909 | Zandronum | [All Projects] Bug | public | 2014-08-08 19:33 | 2018-09-30 22:57 |
| Reporter | Visual Vincent | ||||
| Assigned To | Torr Samaho | ||||
| Priority | normal | Severity | minor | Reproducibility | always |
| Status | closed | Resolution | open | ||
| Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 |
| Product Version | 1.2 | ||||
| Target Version | 2.0 | Fixed in Version | 2.0 | ||
| Summary | 0001909: 3D models aren't properly affected by fog | ||||
| Description | I've noticed that if you place 3D models in fog they're "grayed" by the fog more than they need to. If you compare a 3D model in fog with a normal sprite or 3D floor etc, the 3D model will be much more affected by the fog than the rest of the things/objects. This can be annoying when playing. Check the attached image to see what I mean. | ||||
| Steps To Reproduce | |||||
| Additional Information | |||||
| Tags | No tags attached. | ||||
| Relationships | |||||
| Attached Files | /tracker/file_download.php?file_id=1279&type=bug | ||||
| Issue History | |||||
| Date Modified | Username | Field | Change | ||
| 2014-08-08 19:33 | Visual Vincent | New Issue | |||
| 2014-08-08 19:33 | Visual Vincent | File Added: 3DFloorVS3DModel.png | |||
| 2014-08-08 19:55 | Watermelon | Note Added: 0010144 | |||
| 2014-08-08 21:12 | Visual Vincent | Note Added: 0010145 | |||
| 2014-08-08 21:41 | Watermelon | Note Added: 0010146 | |||
| 2014-08-08 22:09 | Visual Vincent | Note Added: 0010147 | |||
| 2015-04-06 21:36 | Visual Vincent | Note Added: 0012067 | |||
| 2015-04-08 19:38 | Arco | Assigned To | => Torr Samaho | ||
| 2015-04-08 19:38 | Arco | Status | new => resolved | ||
| 2015-04-08 19:38 | Arco | Category | Suggestion => Bug | ||
| 2015-04-08 19:38 | Arco | Fixed in Version | => 2.0 | ||
| 2015-04-08 19:38 | Arco | Target Version | => 2.0 | ||
| 2018-09-30 22:57 | Blzut3 | Status | resolved => closed | ||
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