MantisBT - Zandronum
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0001909Zandronum[All Projects] Bugpublic2014-08-08 19:332018-09-30 22:57
Visual Vincent 
Torr Samaho 
normalminoralways
closedopen 
MicrosoftWindowsXP/Vista/7
1.2 
2.02.0 
0001909: 3D models aren't properly affected by fog
I've noticed that if you place 3D models in fog they're "grayed" by the fog more than they need to. If you compare a 3D model in fog with a normal sprite or 3D floor etc, the 3D model will be much more affected by the fog than the rest of the things/objects. This can be annoying when playing. Check the attached image to see what I mean.
No tags attached.
png 3DFloorVS3DModel.png (969,447) 2014-08-08 19:33
/tracker/file_download.php?file_id=1279&type=bug
Issue History
2014-08-08 19:33Visual VincentNew Issue
2014-08-08 19:33Visual VincentFile Added: 3DFloorVS3DModel.png
2014-08-08 19:55WatermelonNote Added: 0010144
2014-08-08 21:12Visual VincentNote Added: 0010145
2014-08-08 21:41WatermelonNote Added: 0010146
2014-08-08 22:09Visual VincentNote Added: 0010147
2015-04-06 21:36Visual VincentNote Added: 0012067
2015-04-08 19:38ArcoAssigned To => Torr Samaho
2015-04-08 19:38ArcoStatusnew => resolved
2015-04-08 19:38ArcoCategorySuggestion => Bug
2015-04-08 19:38ArcoFixed in Version => 2.0
2015-04-08 19:38ArcoTarget Version => 2.0
2018-09-30 22:57Blzut3Statusresolved => closed

Notes
(0010144)
Watermelon   
2014-08-08 19:55   
Does this happen in GZDoom?
(0010145)
Visual Vincent   
2014-08-08 21:12   
No, and I am not even using the latest GZDoom version.

Zandronum:
'http://www.mydoomsite.com/Bilder/3DFloorVS3DModel.png [^]'

GZDoom:
'http://www.mydoomsite.com/Bilder/3DFloorVS3DModel_GZD.png [^]'
(0010146)
Watermelon   
2014-08-08 21:41   
Which version of GZDoom are you using? (Is it by chance the one that uses 2.5.0 zdoom as its base?)
(0010147)
Visual Vincent   
2014-08-08 22:09   
Ok wait, it maybe is the latest... I don't know. :D
Here's a screenshot of the startup screen:
'http://www.mydoomsite.com/Bilder/GZDoomPic.png [^]'
(0012067)
Visual Vincent   
2015-04-06 21:36   
This is fixed in Zan 2.0.