MantisBT - Zandronum | |||||
| View Issue Details | |||||
| ID | Project | Category | View Status | Date Submitted | Last Update |
| 0001902 | Zandronum | [All Projects] Bug | public | 2014-08-01 01:05 | 2015-08-25 22:55 |
| Reporter | Leonard | ||||
| Assigned To | |||||
| Priority | high | Severity | minor | Reproducibility | always |
| Status | new | Resolution | open | ||
| Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 |
| Product Version | 1.2 | ||||
| Target Version | Fixed in Version | ||||
| Summary | 0001902: Door closing on you desync online. | ||||
| Description | I'm 100% sure many of you have already experienced this little annoying bug many times. It's simple: whenever you run into a door that's already closing and you miss the gap by a tiny amount, desync happens. It looks like you actually made it through the door for a small bit of time and then boom, it teleports you back behind the door usually leaving you a bit confused for a moment before your enemy kills you in a trap on survival for example. | ||||
| Steps To Reproduce | I have made a very simple test wad for that. Simply host it and once in the map, run forward and then you can reproduce the bug infinitely many times. | ||||
| Additional Information | It will work kinda "out of the box" and by that I mean even on your own server but the bug will look different. The door will look like it got stuck for a moment and then close on you. Because of that I recommend using gamer's proxy with an emulated ping of say 100 and the bug will occur exactly like described in this ticket. | ||||
| Tags | desync, door, online | ||||
| Relationships | |||||
| Attached Files | /tracker/file_download.php?file_id=1274&type=bug | ||||
| Issue History | |||||
| Date Modified | Username | Field | Change | ||
| 2014-08-01 01:05 | Leonard | New Issue | |||
| 2014-08-01 01:05 | Leonard | File Added: DoorLag.wad | |||
| 2015-08-23 16:12 | Daedalus | Note Added: 0013248 | |||
| 2015-08-25 22:55 | Dusk | Note Added: 0013276 | |||
| Notes | |||||
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