MantisBT - Zandronum |
View Issue Details |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0001894 | Zandronum | [All Projects] Bug | public | 2014-07-21 01:35 | 2018-09-30 22:58 |
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Reporter | WaTaKiD | |
Assigned To | Dusk | |
Priority | normal | Severity | minor | Reproducibility | always |
Status | closed | Resolution | fixed | |
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 |
Product Version | 2.0-beta | |
Target Version | 2.0 | Fixed in Version | 2.0 | |
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Summary | 0001894: hexen fighter fist desync online |
Description | on the 3rd punch, the animation plays differently than offline, the fighter does not make the grunt sound, and the next swing or 2 dont actually connect |
Steps To Reproduce | join hexen server
choose fighter
punch a monster 3 times
notice desync on 3rd punch
(i used 'summon dragon' as a punching bag) |
Additional Information | ive tested gzdoom 323/1.5.0/1.8.6 and zdoom 2.3.1/2.5.0/2.7.1 along with zandro 1.2.2 and 1.3-140703-1806 singleplayer and multiplayer, and this appears to happen only in zandro 2.0 online, in every build ive tested so far, latest being 140720-1542
'https://www.dropbox.com/s/4zhl8dz12qxu14x/2.0fighteroffline.mp4 [^]'
'https://www.dropbox.com/s/mqsaph4gde04c3x/2.0fighteronline.mp4 [^]' |
Tags | No tags attached. |
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Attached Files | |
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Issue History |
Date Modified | Username | Field | Change |
2014-07-21 01:35 | WaTaKiD | New Issue | |
2014-07-21 22:56 | DevilHunter | Note Added: 0010031 | |
2014-07-22 23:19 | DevilHunter | Note Edited: 0010031 | bug_revision_view_page.php?bugnote_id=10031#r5388 |
2014-07-25 22:21 | Arco | Status | new => confirmed |
2014-12-31 11:30 | Torr Samaho | Note Added: 0011149 | |
2014-12-31 11:30 | Torr Samaho | Note Edited: 0011149 | bug_revision_view_page.php?bugnote_id=11149#r6212 |
2014-12-31 11:31 | Torr Samaho | Status | confirmed => feedback |
2014-12-31 14:46 | WaTaKiD | Note Added: 0011155 | |
2014-12-31 14:46 | WaTaKiD | Status | feedback => new |
2014-12-31 15:47 | Arco | Status | new => closed |
2014-12-31 15:47 | Arco | Resolution | open => no change required |
2015-01-23 07:10 | WaTaKiD | Note Added: 0011511 | |
2015-01-23 07:10 | WaTaKiD | Status | closed => feedback |
2015-01-23 07:10 | WaTaKiD | Resolution | no change required => reopened |
2015-01-23 10:26 | Edward-san | Note Added: 0011513 | |
2015-01-23 11:05 | Edward-san | Note Edited: 0011513 | bug_revision_view_page.php?bugnote_id=11513#r6510 |
2015-01-23 11:11 | Edward-san | Note Edited: 0011513 | bug_revision_view_page.php?bugnote_id=11513#r6511 |
2015-01-23 11:12 | Edward-san | Note Edited: 0011513 | bug_revision_view_page.php?bugnote_id=11513#r6512 |
2015-02-15 21:08 | Dusk | Target Version | => 2.0 |
2015-02-22 11:25 | Dusk | Assigned To | => Dusk |
2015-02-22 11:25 | Dusk | Status | feedback => assigned |
2015-03-08 19:16 | cobalt | Status | assigned => needs testing |
2015-03-08 19:16 | cobalt | Steps to Reproduce Updated | bug_revision_view_page.php?rev_id=6723#r6723 |
2015-03-08 19:16 | cobalt | Additional Information Updated | bug_revision_view_page.php?rev_id=6725#r6725 |
2015-03-08 19:16 | cobalt | Note Added: 0011784 | |
2015-03-08 21:41 | WaTaKiD | Note Added: 0011793 | |
2015-03-09 04:50 | Dusk | Status | needs testing => resolved |
2015-03-09 04:50 | Dusk | Fixed in Version | => 2.0 |
2015-03-09 04:50 | Dusk | Resolution | reopened => fixed |
2018-09-30 22:58 | Blzut3 | Status | resolved => closed |
Notes |
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(0010031)
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DevilHunter
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2014-07-21 22:56
(edited on: 2014-07-22 23:19) |
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I can confirm this. However, it seems that during the 3rd punch, it will be like I'm punching right though the Dragon, and cannot hit him anymore.
The only way to kill the loud ass dragon.. is to do kill monsters in Rcon.
EDIT: ok I feel stupid. The same happens for me. Backed a Dragon up to a piller, punched it a few times.. No Grunt after 3rd Punch, and some Punch's don't connect
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Works fine for me in the latest 2.0 version. Can somebody check whether this still happens in 2.0 (141231-1055 or newer)?
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no longer an issue for me as of 2.0-141231-1114 |
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(0011513)
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Edward-san
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2015-01-23 10:26
(edited on: 2015-01-23 11:12) |
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It seems you need to find the revision which fixed the desync first.
[edit]Nevermind. This happens because since the mentioned change, clients could not set the victim parameter of P_LineAttack anymore, hence in A_FPunchAttack, linetarget, whose pointer is passed as argument of P_LineAttack, remains NULL and makes the clients skip the code referred later.
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(0011784)
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cobalt
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2015-03-08 19:16
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after testing with 2.0-r150308-2039, issue seems fixed |
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