MantisBT - Zandronum
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0001845Zandronum[All Projects] Suggestionpublic2014-06-18 13:192014-06-21 17:35
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0001845: make sv_shotgunstart work in all games and gamemodes
'https://bitbucket.org/Torr_Samaho/zandronum-stable/pull-request/51 [^]'
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parent of 0001059resolved  sv_shotgunstart inconsistency between offline and online play 
parent of 0001844resolved  DMflags2 shotgun crashes when shotgun actor is replaced 
Issue History
2014-06-18 13:19DuskNew Issue
2014-06-18 13:19DuskRelationship addedparent of 0001059
2014-06-18 13:19DuskRelationship addedparent of 0001844
2014-06-18 13:19DuskAssigned To => Dusk
2014-06-18 13:19DuskStatusnew => needs review
2014-06-21 13:25Torr SamahoNote Added: 0009611
2014-06-21 13:25Torr SamahoStatusneeds review => feedback
2014-06-21 17:35DuskNote Added: 0009626
2014-06-21 17:35DuskStatusfeedback => assigned
2014-06-21 17:35DuskStatusassigned => closed
2014-06-21 17:35DuskAssigned ToDusk =>
2014-06-21 17:35DuskResolutionopen => denied
2014-06-21 17:35DuskAssigned To => Dusk

Notes
(0009611)
Torr Samaho   
2014-06-21 13:25   
I don't like the idea of generalizing sv_shotgunstart to start with. The name of the flag makes pretty clear that it's a Doom only flag. Actually, I consider the flag to be a reminiscence of the times where one couldn't easily change the starting inventory of a player with DECORATE. It just sticks around for compatibility reasons.

Regarding the implementation, introducing a new DECORATE property with extremely limited use just to generalize this flag IMO is not a good idea. If we start adding DECORATE properties like this, we may quickly accumulate a zoo of DECORATE properties pretty much nobody will ever use. Not to mention that the name of the property (and the dmflag after generalization) doesn't make any sense, e.g. an axe is not a shotgun, neither is a crossbow.
(0009626)
Dusk   
2014-06-21 17:35   
mkay I guess I got a bit carried away with that