MantisBT - Zandronum | ||||||||||
| View Issue Details | ||||||||||
| ID | Project | Category | View Status | Date Submitted | Last Update | |||||
| 0001828 | Zandronum | [All Projects] Bug | public | 2014-06-10 03:01 | 2018-09-30 21:55 | |||||
| Reporter | Watermelon | |||||||||
| Assigned To | Torr Samaho | |||||||||
| Priority | normal | Severity | major | Reproducibility | always | |||||
| Status | closed | Resolution | fixed | |||||||
| Platform | OS | OS Version | ||||||||
| Product Version | 1.3 | |||||||||
| Target Version | Fixed in Version | 3.0 | ||||||||
| Summary | 0001828: Actor Z desync with height (on the ground when sprite is drawn at the top of the ledge) | |||||||||
| Description | If you spawn an actor on the edge, it seems to think it is at the top. The sprite is rendered at the top, but the (invisible) actor is on the bottom. The client is predicting the wrong location when it spawns. INTERESTINGLY: If cl_capfps is false, you can see it 'drop down' really quickly. If cl_capfps is true, you do not see it drop down at all The actor is on the ground, and this is really bad because in AOW2, if you spawn a turret at the very edge at the top... you see it at the top and shoot at it, but it's not there. This is obviously not good. Seems to happen with monsters. Going to investigate torches. EDIT: Does NOT happen in Single Player offline EDIT: Happens in 2.0 as well | |||||||||
| Steps To Reproduce | ||||||||||
| Additional Information | 'http://i.imgur.com/lOPADcW.png [^]' 'http://i.imgur.com/uhw3Mfy.png [^]' 'http://i.imgur.com/PEPyuRb.png [^]' | |||||||||
| Tags | No tags attached. | |||||||||
| Relationships |
| |||||||||
| Attached Files | ||||||||||
| Issue History | ||||||||||
| Date Modified | Username | Field | Change | |||||||
| 2014-06-10 03:01 | Watermelon | New Issue | ||||||||
| 2014-06-10 03:09 | Watermelon | Summary | Actors drop off the edge and repeat if cl_capfps is false => Actor Z desync with height (on the ground when sprite is drawn at the top of the ledge) | |||||||
| 2014-06-10 03:09 | Watermelon | Description Updated | bug_revision_view_page.php?rev_id=4877#r4877 | |||||||
| 2014-06-10 03:10 | Watermelon | Description Updated | bug_revision_view_page.php?rev_id=4878#r4878 | |||||||
| 2014-06-10 03:10 | Watermelon | Additional Information Updated | bug_revision_view_page.php?rev_id=4880#r4880 | |||||||
| 2014-06-10 03:19 | Watermelon | Description Updated | bug_revision_view_page.php?rev_id=4881#r4881 | |||||||
| 2014-06-10 03:52 | Watermelon | Description Updated | bug_revision_view_page.php?rev_id=4882#r4882 | |||||||
| 2014-06-10 03:53 | Watermelon | Product Version | 1.2 => 2.0 | |||||||
| 2014-06-10 03:53 | Watermelon | Description Updated | bug_revision_view_page.php?rev_id=4883#r4883 | |||||||
| 2014-06-10 15:34 | Watermelon | Relationship added | related to 0001770 | |||||||
| 2014-06-15 16:49 | Watermelon | Status | new => confirmed | |||||||
| 2014-11-03 21:27 | Dusk | Product Version | 2.0 => 2.0-beta | |||||||
| 2014-12-31 11:20 | Torr Samaho | Note Added: 0011148 | ||||||||
| 2014-12-31 11:20 | Torr Samaho | Assigned To | => Torr Samaho | |||||||
| 2014-12-31 11:20 | Torr Samaho | Status | confirmed => feedback | |||||||
| 2015-01-01 17:51 | Frits | Note Added: 0011167 | ||||||||
| 2015-01-01 18:36 | Torr Samaho | Note Added: 0011185 | ||||||||
| 2015-01-01 18:36 | Torr Samaho | Product Version | 2.0-beta => 1.3 | |||||||
| 2016-12-14 22:46 | Zalewa | Note Added: 0016492 | ||||||||
| 2016-12-14 22:46 | Zalewa | Status | feedback => resolved | |||||||
| 2016-12-14 22:46 | Zalewa | Fixed in Version | => 3.0 | |||||||
| 2016-12-14 22:46 | Zalewa | Resolution | open => fixed | |||||||
| 2018-09-30 21:55 | Blzut3 | Status | resolved => closed | |||||||
| Notes | |||||
|
|
|||||
|
|
||||
|
|
|||||
|
|
||||
|
|
|||||
|
|
||||
|
|
|||||
|
|
||||