MantisBT - Zandronum
View Issue Details
0001828Zandronum[All Projects] Bugpublic2014-06-10 03:012018-09-30 21:55
Watermelon 
Torr Samaho 
normalmajoralways
closedfixed 
1.3 
3.0 
0001828: Actor Z desync with height (on the ground when sprite is drawn at the top of the ledge)
If you spawn an actor on the edge, it seems to think it is at the top. The sprite is rendered at the top, but the (invisible) actor is on the bottom. The client is predicting the wrong location when it spawns.


INTERESTINGLY:
If cl_capfps is false, you can see it 'drop down' really quickly.
If cl_capfps is true, you do not see it drop down at all


The actor is on the ground, and this is really bad because in AOW2, if you spawn a turret at the very edge at the top... you see it at the top and shoot at it, but it's not there. This is obviously not good.


Seems to happen with monsters. Going to investigate torches.






EDIT:
Does NOT happen in Single Player offline





EDIT:
Happens in 2.0 as well
'http://i.imgur.com/lOPADcW.png [^]'
'http://i.imgur.com/uhw3Mfy.png [^]'
'http://i.imgur.com/PEPyuRb.png [^]'
No tags attached.
related to 0001770closed Zalewa Thing Z position differs between online and offline play. 
Issue History
2014-06-10 03:01WatermelonNew Issue
2014-06-10 03:09WatermelonSummaryActors drop off the edge and repeat if cl_capfps is false => Actor Z desync with height (on the ground when sprite is drawn at the top of the ledge)
2014-06-10 03:09WatermelonDescription Updatedbug_revision_view_page.php?rev_id=4877#r4877
2014-06-10 03:10WatermelonDescription Updatedbug_revision_view_page.php?rev_id=4878#r4878
2014-06-10 03:10WatermelonAdditional Information Updatedbug_revision_view_page.php?rev_id=4880#r4880
2014-06-10 03:19WatermelonDescription Updatedbug_revision_view_page.php?rev_id=4881#r4881
2014-06-10 03:52WatermelonDescription Updatedbug_revision_view_page.php?rev_id=4882#r4882
2014-06-10 03:53WatermelonProduct Version1.2 => 2.0
2014-06-10 03:53WatermelonDescription Updatedbug_revision_view_page.php?rev_id=4883#r4883
2014-06-10 15:34WatermelonRelationship addedrelated to 0001770
2014-06-15 16:49WatermelonStatusnew => confirmed
2014-11-03 21:27DuskProduct Version2.0 => 2.0-beta
2014-12-31 11:20Torr SamahoNote Added: 0011148
2014-12-31 11:20Torr SamahoAssigned To => Torr Samaho
2014-12-31 11:20Torr SamahoStatusconfirmed => feedback
2015-01-01 17:51FritsNote Added: 0011167
2015-01-01 18:36Torr SamahoNote Added: 0011185
2015-01-01 18:36Torr SamahoProduct Version2.0-beta => 1.3
2016-12-14 22:46ZalewaNote Added: 0016492
2016-12-14 22:46ZalewaStatusfeedback => resolved
2016-12-14 22:46ZalewaFixed in Version => 3.0
2016-12-14 22:46ZalewaResolutionopen => fixed
2018-09-30 21:55Blzut3Statusresolved => closed

Notes
(0011148)
Torr Samaho   
2014-12-31 11:20   
Does this still happen in 1.3? I made some z position fixes in there.
(0011167)
Frits   
2015-01-01 17:51   
I've seen this happen in 1.3. Not as often as in 1.2 and earlier though.
(0011185)
Torr Samaho   
2015-01-01 18:36   
I see. Can you create an example wad plus a demo in 1.3 that shows the problem?
(0016492)
Zalewa   
2016-12-14 22:46   
Fixed by this commit:

'https://bitbucket.org/Torr_Samaho/zandronum/commits/0e94c4d68a1fdd0f4859f2a7952ef4688e00c32a [^]'