MantisBT - Zandronum | |||||
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ID | Project | Category | View Status | Date Submitted | Last Update |
0001826 | Zandronum | [All Projects] Suggestion | public | 2014-06-09 07:50 | 2014-06-15 16:48 |
Reporter | JKist3 | ||||
Assigned To | |||||
Priority | normal | Severity | minor | Reproducibility | have not tried |
Status | acknowledged | Resolution | open | ||
Platform | OS | OS Version | |||
Product Version | |||||
Target Version | Fixed in Version | ||||
Summary | 0001826: /timeout & /timein commands | ||||
Description | there should be the option to call timeout during a game. At this point everything freezes (player positions, time until item respawns, game timer, etc). This is how it's done in quake as far as i know: /timeout: command to call a 30 second timeout. game remains paused until 30 seconds pass or the player calling the timeout calls /timein. Each player has a set number of timeouts per game. /timein: resumes the game from the timeout state. can only be called by the player who called the timeout. there is a count down to this to make sure everyone is ready. /pause: calls an infinite timeout. Can only be called by an admin in the server and the game can only be resumed upon an /unpause command. /unpause: resumes the game from the paused state. Can only be called by an admin. there is a count down to this to make sure everyone is ready. This is how it's implemented in quake afaik but it doesn't have to be implemented exactly like this here. I'm just giving it as an example. I talked to Watermelon and he says hes tested this a while back with Konar6. Maybe a lot of the work is already complete for this? Anyway, you obviously want to either make this an optional server setting or default clients to have 0 timeouts, as this could lead to bad things in public FFA games etc. | ||||
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Tags | No tags attached. | ||||
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Issue History | |||||
Date Modified | Username | Field | Change | ||
2014-06-09 07:50 | JKist3 | New Issue | |||
2014-06-15 16:48 | Watermelon | Status | new => acknowledged |
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