MantisBT - Zandronum
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0001818Zandronum[All Projects] Suggestionpublic2014-06-07 10:372017-06-04 08:48
Dusk 
 
normalminorhave not tried
acknowledgedopen 
 
 
0001818: Add Zandronum-specific extensions SBARINFO DrawString/DrawNumber constants
Had a talk with JKist3 on #zatesting about having a timer in the HUD. Now that in 2.0 we have the constant support in SBARINFO DrawString and DrawNumber I kind of think it could be expanded to support a few Zandronum extensions:

- DrawString: timeremaining, like 'time' except counts downwards towards timelimit. What do if in sudden death? Draw all zero or go negative?
- DrawNumber: rank (what place? 1st? 2nd? 62th?)
- DrawNumber: spread

perhaps possible others? I'll post if/when I come up with any.
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related to 0000208feedback  [ACS/SBARINFO] Ability to return Lives, Monsters Remaining, Flags Captured, etc 
Issue History
2014-06-07 10:37DuskNew Issue
2014-06-07 10:38DuskSummaryAdd a timer, spread and rank to SBARINFO => Add Zandronum-specific extensions SBARINFO DrawString/DrawNumber constants
2014-06-07 10:43JKist3Note Added: 0008864
2014-06-07 10:45DuskNote Added: 0008865
2014-06-07 10:46DuskRelationship addedrelated to 0000208
2014-06-15 16:47WatermelonStatusnew => acknowledged
2014-07-14 21:45DevilHunterNote Added: 0009968
2017-06-04 08:47AtomicLugiaNote Added: 0017794

Notes
(0008864)
JKist3   
2014-06-07 10:43   
I find timers useful for non timed games as well. For games without timelimits and sudden death, I would say just count upwards from 00:00
(0008865)
Dusk   
2014-06-07 10:45   
That would be up to the HUD to implement IMO. For non-timed games, timeremaining should yield 00:00. There's a separate 'time' that counts upwards.
(0009968)
DevilHunter   
2014-07-14 21:45   
This would be nice. Atm, when I am using my custom hud, which is just like the normal statusbar, but in Fullscreen, Rank and Spread get in the way.

But then.. Would this overlap with the stfullhud, or would that be disabled when using a custom hud?
(0017794)
AtomicLugia   
2017-06-04 08:47   
It would also be nice to have a DrawNumber for the team scores and time (in seconds). And a DrawString for the name of the flag wielder.