MantisBT - Zandronum |
| View Issue Details |
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| ID | Project | Category | View Status | Date Submitted | Last Update |
| 0001818 | Zandronum | [All Projects] Suggestion | public | 2014-06-07 10:37 | 2017-06-04 08:48 |
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| Reporter | Dusk | |
| Assigned To | | |
| Priority | normal | Severity | minor | Reproducibility | have not tried |
| Status | acknowledged | Resolution | open | |
| Platform | | OS | | OS Version | |
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| Target Version | | Fixed in Version | | |
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| Summary | 0001818: Add Zandronum-specific extensions SBARINFO DrawString/DrawNumber constants |
| Description | Had a talk with JKist3 on #zatesting about having a timer in the HUD. Now that in 2.0 we have the constant support in SBARINFO DrawString and DrawNumber I kind of think it could be expanded to support a few Zandronum extensions:
- DrawString: timeremaining, like 'time' except counts downwards towards timelimit. What do if in sudden death? Draw all zero or go negative?
- DrawNumber: rank (what place? 1st? 2nd? 62th?)
- DrawNumber: spread
perhaps possible others? I'll post if/when I come up with any. |
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| Additional Information | |
| Tags | No tags attached. |
| Relationships | | related to | 0000208 | feedback | | [ACS/SBARINFO] Ability to return Lives, Monsters Remaining, Flags Captured, etc |
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| Issue History |
| Date Modified | Username | Field | Change |
| 2014-06-07 10:37 | Dusk | New Issue | |
| 2014-06-07 10:38 | Dusk | Summary | Add a timer, spread and rank to SBARINFO => Add Zandronum-specific extensions SBARINFO DrawString/DrawNumber constants |
| 2014-06-07 10:43 | JKist3 | Note Added: 0008864 | |
| 2014-06-07 10:45 | Dusk | Note Added: 0008865 | |
| 2014-06-07 10:46 | Dusk | Relationship added | related to 0000208 |
| 2014-06-15 16:47 | Watermelon | Status | new => acknowledged |
| 2014-07-14 21:45 | DevilHunter | Note Added: 0009968 | |
| 2017-06-04 08:47 | AtomicLugia | Note Added: 0017794 | |
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Notes |
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(0008864)
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JKist3
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2014-06-07 10:43
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I find timers useful for non timed games as well. For games without timelimits and sudden death, I would say just count upwards from 00:00 |
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(0008865)
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Dusk
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2014-06-07 10:45
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That would be up to the HUD to implement IMO. For non-timed games, timeremaining should yield 00:00. There's a separate 'time' that counts upwards. |
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This would be nice. Atm, when I am using my custom hud, which is just like the normal statusbar, but in Fullscreen, Rank and Spread get in the way.
But then.. Would this overlap with the stfullhud, or would that be disabled when using a custom hud? |
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It would also be nice to have a DrawNumber for the team scores and time (in seconds). And a DrawString for the name of the flag wielder. |
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