MantisBT - Zandronum | |||||
View Issue Details | |||||
ID | Project | Category | View Status | Date Submitted | Last Update |
0001800 | Zandronum | [All Projects] Bug | public | 2014-05-11 06:29 | 2024-03-19 06:20 |
Reporter | Ijon Tichy | ||||
Assigned To | |||||
Priority | normal | Severity | major | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Platform | OS | OS Version | |||
Product Version | 1.2 | ||||
Target Version | Fixed in Version | ||||
Summary | 0001800: Morphing online makes all clientside scripts attached to actor go to the world | ||||
Description | When you morph, apparently the client doesn't know to move scripts on the morphed actor from that actor to the morphed one, and since the original one doesn't exist, it goes to the world. When you have a clientside ENTER script, this... is much less than desirable. | ||||
Steps To Reproduce | 1) Host a server with morphamnesia.pk3. 2) Connect to said server. 3) Join game. 4) Right now, you should be getting something similar to "I am 0 (world = 0)". The first 0 is your player number. 5) puke -2 (to morph) 6) The message changes to "I am -1 (world = 1)". 7) puke -2 1 (to unmorph) 8) The message is still "I am -1 (world = 1)". | ||||
Additional Information | Metroid: Dreadnought uses morphing extensively, for the morph ball, and so any mod loaded with Dreadnought that uses clientside ENTER scripts is extremely likely to break because of this bug. | ||||
Tags | No tags attached. | ||||
Relationships | |||||
Attached Files | ![]() /tracker/file_download.php?file_id=1209&type=bug | ||||
Issue History | |||||
Date Modified | Username | Field | Change | ||
2014-05-11 06:29 | Ijon Tichy | New Issue | |||
2014-05-11 06:34 | Ijon Tichy | File Added: morphamnesia.pk3 | |||
2014-05-11 06:41 | Konar6 | Note Added: 0008774 | |||
2014-06-15 16:38 | Watermelon | Status | new => feedback | ||
2024-03-19 06:20 | Ru5tK1ng | Note Added: 0023427 | |||
2024-03-19 06:20 | Ru5tK1ng | Status | feedback => resolved | ||
2024-03-19 06:20 | Ru5tK1ng | Resolution | open => fixed |
Notes | |||||
|
|||||
|
|
||||
|
|||||
|
|