MantisBT - Zandronum
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0001792Zandronum[All Projects] Bugpublic2014-05-03 13:442018-09-30 22:28
nick_apples 
Torr Samaho 
nonetrivialalways
closedfixed 
MicrosoftWindowsXP/Vista/7
2.0-beta 
3.03.0 
0001792: FastProjectile MissileHeight property does not actually change the trail's height.
The summary explains it all. I have not seen any difference between MissileHeight set 8 or 48. I do not know when MissileHeight was added to offset the trail's Z in ZDoom, so this may or may not be a bug.
(This is for doom.)
1. Download fastprojectiletest.wad
2. Find an Imp and allow it to toss a fireball.
(alt step). Summon n_imp_fireball
FastProjectile trails do not work at all in the latest stable release of Zandronum or in GZDoom 323.
2.6
child of 0002172closed Torr Samaho Upgrade GZDoom base to 1.8.6 
? fastprojectiletest.wad (674) 2014-05-03 13:44
/tracker/file_download.php?file_id=1206&type=bug
Issue History
2014-05-03 13:44nick_applesNew Issue
2014-05-03 13:44nick_applesFile Added: fastprojectiletest.wad
2014-05-03 14:11DuskStatusnew => acknowledged
2014-05-03 14:11DuskResolutionopen => backport later
2015-04-05 07:59WaTaKiDRelationship addedchild of 0002172
2015-04-05 07:59WaTaKiDTarget Version => 3.0
2015-05-09 13:57DuskStatusacknowledged => assigned
2015-05-09 13:57DuskAssigned To => Torr Samaho
2015-05-09 13:58DuskStatusassigned => needs testing
2015-05-11 20:34HypnotoadNote Added: 0012248
2015-05-11 20:35WaTaKiDStatusneeds testing => resolved
2015-05-11 20:35WaTaKiDResolutionbackport later => fixed
2015-05-11 20:35WaTaKiDFixed in Version => 3.0
2018-09-30 22:28Blzut3Statusresolved => closed

Notes
(0012248)
Hypnotoad   
2015-05-11 20:34   
Confirmed fixed in 3.0 after testing with the example wad.