MantisBT - Zandronum |
View Issue Details |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0001775 | Zandronum | [All Projects] Bug | public | 2014-04-08 17:13 | 2018-09-30 23:15 |
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Reporter | President People | |
Assigned To | Torr Samaho | |
Priority | normal | Severity | major | Reproducibility | always |
Status | closed | Resolution | fixed | |
Platform | Apple | OS | Mac OS X | OS Version | 10.4-10.7 |
Product Version | 2.0-beta | |
Target Version | 2.0 | Fixed in Version | 2.0 | |
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Summary | 0001775: PolyObj issues with Maps in Zandronum 2.0 alpha |
Description | No idea what's going on here. Wad runs as one would expect in Zandro 1.2, but when I try it in the 2.0 alpha, most maps are severely messed up. Textures are missing causing massive HOMs, monsters and players can see and fire hitscans through (now invisible) walls, polyobjects (I think. They're definitely something) are contorted and stretched across the map. |
Steps To Reproduce | The screenshot is just a taste of the insanity. Load up the wad linked below in the 2.0 alpha to see for yourself. I recommend Map01, Map05 and Map06. Terry couldn't make something like this if he tried. |
Additional Information | 'http://static.best-ever.org/wads/iu-part5-zd109c.wad [^]' |
Tags | No tags attached. |
Relationships | |
Attached Files | Invasion UAC in Zandronum 2.0 alpha.png (449,299) 2014-04-08 17:13 /tracker/file_download.php?file_id=1194&type=bug |
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Issue History |
Date Modified | Username | Field | Change |
2014-04-08 17:13 | President People | New Issue | |
2014-04-08 17:13 | President People | File Added: Invasion UAC in Zandronum 2.0 alpha.png | |
2014-04-08 23:28 | skyrimguy | Note Added: 0008523 | |
2014-04-08 23:33 | skyrimguy | Note Edited: 0008523 | bug_revision_view_page.php?bugnote_id=8523#r4616 |
2014-04-09 16:54 | Edward-san | Note Added: 0008524 | |
2014-04-09 17:24 | skyrimguy | Note Added: 0008525 | |
2014-04-09 19:31 | Torr Samaho | Note Added: 0008526 | |
2014-04-09 19:32 | Torr Samaho | Assigned To | => Torr Samaho |
2014-04-09 19:32 | Torr Samaho | Status | new => feedback |
2014-04-10 04:18 | skyrimguy | Note Added: 0008536 | |
2014-04-11 01:41 | Arco | Note Added: 0008537 | |
2014-04-11 01:45 | Arco | Summary | Major map issues with Invasion UAC in Zandronum 2.0 alpha => PolyObj issues with Maps in Zandronum 2.0 alpha |
2014-04-12 16:48 | Torr Samaho | Note Added: 0008543 | |
2014-04-12 23:54 | Edward-san | Note Added: 0008546 | |
2014-04-13 00:17 | Arco | Note Added: 0008547 | |
2014-04-13 07:17 | Torr Samaho | Note Added: 0008553 | |
2014-07-05 15:49 | Torr Samaho | Target Version | => 2.0 |
2014-07-05 17:23 | Torr Samaho | Note Added: 0009852 | |
2014-07-05 17:23 | Torr Samaho | Status | feedback => needs testing |
2014-07-06 01:16 | Arco | Note Added: 0009867 | |
2014-07-06 01:16 | Arco | Status | needs testing => feedback |
2014-07-06 06:14 | Torr Samaho | Note Added: 0009870 | |
2014-07-06 06:14 | Torr Samaho | Status | feedback => needs testing |
2014-07-07 17:13 | Arco | Note Added: 0009888 | |
2014-07-07 17:13 | Arco | Status | needs testing => resolved |
2014-07-07 17:13 | Arco | Resolution | open => fixed |
2014-07-07 17:13 | Arco | Fixed in Version | => 2.0 |
2018-09-30 23:15 | Blzut3 | Status | resolved => closed |
Notes |
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(0008523)
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skyrimguy
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2014-04-08 23:28
(edited on: 2014-04-08 23:33) |
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Tested on Debian Wheezy x86_64
Zandronum crash when starting a new game (iu-part5-zd109c.wad):
2.0-alpha-r131027-1824
changeset: 3902:cceed240dc03
2.0-alpha-r131027-2051
changeset: 3903:9c64f2bd7d93
2.0-alpha-r131028-1911
changeset: 3904:cf1e312f353a
2.0-alpha-r131028-1921
changeset: 3905:e0b6ddd16a52
Zandronum fails to compile:
2.0-alpha-r131102-1121
changeset: 3911:c150ae51ddf7
2.0-alpha-r131102-1148
changeset: 3912:3b4761ca979b
[ 66%] Building CXX object src/CMakeFiles/zdoom.dir/teaminfo.o
[ 66%] Building CXX object src/CMakeFiles/zdoom.dir/tempfiles.o
[ 66%] Building CXX object src/CMakeFiles/zdoom.dir/unlagged.o
[ 67%] Building CXX object src/CMakeFiles/zdoom.dir/v_collection.o
[ 67%] Building CXX object src/CMakeFiles/zdoom.dir/v_draw.o
[ 67%] Building CXX object src/CMakeFiles/zdoom.dir/v_font.o
[ 67%] Building CXX object src/CMakeFiles/zdoom.dir/v_palette.o
[ 67%] Building CXX object src/CMakeFiles/zdoom.dir/v_pfx.o
[ 67%] Building CXX object src/CMakeFiles/zdoom.dir/v_text.o
[ 68%] Building CXX object src/CMakeFiles/zdoom.dir/v_video.o
/home/skyrimguy/zandronum_build/zandronum/src/v_video.cpp:1785:28: error: no ‘void IVideo::DumpAdapters()’ member function declared in class ‘IVideo’
/home/skyrimguy/zandronum_build/zandronum/src/v_video.cpp: In function ‘void Cmd_vid_listadapters(FCommandLine&, APlayerPawn*, int)’:
/home/skyrimguy/zandronum_build/zandronum/src/v_video.cpp:1793:10: error: ‘class IVideo’ has no member named ‘DumpAdapters’
make[2]: *** [src/CMakeFiles/zdoom.dir/v_video.o] Error 1
make[1]: *** [src/CMakeFiles/zdoom.dir/all] Error 2
make: *** [all] Error 2
I can reproduce the issue:
2.0-alpha-r131102-1157
changeset: 3913:044320baf5f6
2.0-alpha-r131102-1203
changeset: 3914:ccd544a36bf2
2.0-alpha-r131102-1210
changeset: 3915:583d1760b360
2.0-alpha-r131102-1555
changeset: 3916:e2d93e75827d
2.0-alpha-r131110-1118
changeset: 3918:9261b862a4b7
2.0-alpha-r131110-1157
changeset: 3919:8c0445582bf0
2.0-alpha-r131110-1209
changeset: 3920:20159682c2ae
...
...
...
2.0-alpha-r140407-2047
changeset: 3998:6e92f14b1521
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GZDoom revision 880 has the same problem, so it's a GZDoom or ZDoom bug. Can some check when this was fixed in (G)ZDoom? |
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The issue started here:
Zandronum 2.0-alpha-r131102-1148
changeset: 3912:3b4761ca979b |
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(0008537)
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Arco
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2014-04-11 01:41
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Can somebody pinpoint the exact svn revision or git changeset? |
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(0008547)
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Arco
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2014-04-13 00:17
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So there isn't one unverisal fix that can be applied to fix the problem? I managed to test further maps with polyobjects and they also suffer the same problem, yet some maps within the same mapset are apparently fine. If so, Is it possible to just wait until we go into a more updated verison of GzDoom? |
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Yeah, I noticed the various P_LoopSidedefs changes. I think extracting all of them is quite complicated. Possibly I should just upgrade to GZDoom 1.5.02 completely. |
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I upgraded Zandronum 2.0 to GZDoom revision 900. Please check if this fixes the problems. |
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(0009867)
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Arco
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2014-07-06 01:16
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I tested this on v2.0 r140705-1552. The issue still appears to be there. |
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That version is too old. You'll need to test 140705-1713 or newer. |
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(0009888)
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Arco
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2014-07-07 17:13
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Issue fixed in r140706-1715. |
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