Notes |
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(0008463)
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Blzut3
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2014-03-30 18:46
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You're probably already aware of this but just in case I'll mention that freedoom has plans to switch to using freedoom1.wad and freedoom2.wad as the default naming starting with the next release. |
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(0008467)
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Zalewa
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2014-03-30 20:45
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I wasn't aware of this, actually. Thanks for the info. |
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(0008477)
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Zalewa
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2014-04-02 19:32
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I've generalized the issue and added support for general WAD aliases:
'https://bitbucket.org/Blzut3/doomseeker/commits/bb0087b8d56ef87b4327d7d0fe044b95d83b7aad [^]'
Currently, only Freedoom aliases are available and they're hardcoded, but I plan to add a configuration page so that users can define their own aliases. Ultimate Doom is aliased to "freedomu.wad" and "freedoom1.wad", and all other Doom games are either "freedoom.wad" or "freedoom2.wad".
Blzut, do you have any comments on this system?
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(0008488)
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Blzut3
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2014-04-03 18:40
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Allowing custom aliases would definitely be a good idea.
As far as the code goes. Perhaps your entire FileAlias class could be replaced with a QMultiHash? It would allow WadPathFinder::aliases to be fast if a lot of aliases are specified. |
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(0008489)
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Zalewa
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2014-04-03 20:10
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I don't think that performance issues will ever be the case. I'll leave it as it's now, although if you want to give it a try then by all means go ahead. |
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(0008633)
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Zalewa
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2014-04-23 18:36
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Please test WAD aliasing functionality. Change is available on beta update channel. |
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(0008777)
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Zalewa
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2014-05-11 16:49
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Resolving due to release of version 0.12 where WAD aliasing is implemented. |
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