MantisBT - Zandronum
View Issue Details
0001759Zandronum[All Projects] Bugpublic2014-03-25 18:022018-09-30 21:59
khades 
 
normalminoralways
closedfixed 
linuxDebian Linux wheezy amd64
2.0-beta 
3.03.0 
0001759: Bugged shadows on GL renderer on linux with Mesa drivers on Intel (probably any mesa)
so, i am playing Legacy of Suffering WAD, and i get shadows i presented on screenshot. Any time i play Legacy of Suffering i got these flickering nonsolid shadows, i checked it on zandronum 1.2 and knowing that gzdoom renderer being re-ported to zandronum2 i checked it. Both have that flickering.

GZDoom from drdteam deb repositary has no flickering and shadows are perfect.

1) Use Intel mesa-based driver for linux
2) Run Legacy of Suffering
3) Enable Dynamic Lights and any shaders
It doesnt reproduce of Nvidia proprietary drivers, and untested on Amd radeon proprietary drivers
No tags attached.
child of 0002172closed Torr Samaho Upgrade GZDoom base to 1.8.6 
png Screenshot_Doom_20140322_224221.png (335,745) 2014-03-25 18:02
/tracker/file_download.php?file_id=1184&type=bug
Issue History
2014-03-25 18:02khadesNew Issue
2014-03-25 18:02khadesFile Added: Screenshot_Doom_20140322_224221.png
2014-03-26 20:38skyrimguyNote Added: 0008458
2014-03-27 10:58DuskNote Added: 0008460
2014-06-15 16:07WatermelonNote Added: 0009439
2014-06-15 16:07WatermelonStatusnew => feedback
2014-10-07 17:02khadesNote Added: 0010380
2014-10-07 17:02khadesStatusfeedback => new
2014-10-07 19:26DuskStatusnew => acknowledged
2014-10-07 19:26DuskResolutionopen => backport later
2014-10-07 21:28skyrimguyNote Added: 0010381
2014-10-07 21:28skyrimguyNote Edited: 0010381bug_revision_view_page.php?bugnote_id=10381#r5611
2014-10-07 21:29skyrimguyNote Edited: 0010381bug_revision_view_page.php?bugnote_id=10381#r5612
2014-10-07 22:21Edward-sanNote Added: 0010382
2015-02-02 18:19Edward-sanNote Added: 0011594
2015-02-02 18:21Edward-sanNote Edited: 0011594bug_revision_view_page.php?bugnote_id=11594#r6569
2015-02-02 20:53Edward-sanNote Edited: 0011594bug_revision_view_page.php?bugnote_id=11594#r6570
2015-02-02 20:53Edward-sanAssigned To => Edward-san
2015-02-02 20:53Edward-sanStatusacknowledged => assigned
2015-02-02 20:53Edward-sanAssigned ToEdward-san =>
2015-02-02 20:53Edward-sanAssigned To => Edward-san
2015-02-02 20:53Edward-sanStatusassigned => needs review
2015-02-15 21:08DuskTarget Version => 2.0
2015-03-09 17:53DuskTarget Version2.0 =>
2015-05-10 20:20Edward-sanRelationship addedchild of 0002172
2015-05-10 20:21Edward-sanStatusneeds review => needs testing
2015-05-10 20:21Edward-sanResolutionbackport later => open
2015-05-10 20:21Edward-sanTarget Version => 3.0
2015-05-10 20:22Edward-sanNote Added: 0012233
2015-05-10 20:22Edward-sanAssigned ToEdward-san =>
2016-10-09 22:33Ru5tK1ngNote Added: 0015868
2016-10-09 22:34Ru5tK1ngStatusneeds testing => resolved
2016-10-09 22:34Ru5tK1ngResolutionopen => fixed
2016-10-09 22:34Ru5tK1ngFixed in Version => 3.0
2018-09-30 21:59Blzut3Statusresolved => closed

Notes
(0008458)
skyrimguy   
2014-03-26 20:38   
Duplicate of 0001568.
(0008460)
Dusk   
2014-03-27 10:58   
Are you sure this is a duplicate? The artifacts seem different..
(0009439)
Watermelon   
2014-06-15 16:07   
Happen in the latest gzdoom?
(0010380)
khades   
2014-10-07 17:02   
no, it doesnt happen in latest gzdoom
(0010381)
skyrimguy   
2014-10-07 21:28   
(edited on: 2014-10-07 21:29)
@khades

Which graphics?
glxinfo | grep OpenGL


(0010382)
Edward-san   
2014-10-07 22:21   
Can you check all the gzdoom versions, starting from 1.5.2, and see which one fixed the problem?
(0011594)
Edward-san   
2015-02-02 18:19   
(edited on: 2015-02-02 20:53)
I can see a dynlight artifact in doom2 map06. Just watch the light in front of you and rotate the view left or right to see it in action. I'm not sure to know it it's the same as your problem. It doesn't happen in zandronum 1.3. Investigating the causes.

[edit] This commit seems to fix the issue for me, but I don't know which side effects may appear in SM4 cards. r1172 changes the file again with a SM4 check which uses old code somehow.

(0012233)
Edward-san   
2015-05-10 20:22   
The mentioned commit was ported in 3.0.
(0015868)
Ru5tK1ng   
2016-10-09 22:33   
Since this is system specific and no one has really given any feedback in over a year, I'll mark this as resolved until someone brings up any issues.