MantisBT - Zandronum
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0001734Zandronum[All Projects] Bugpublic2014-03-06 22:112018-09-30 21:34
DevilHunter 
Torr Samaho 
normaltrivialalways
closedfixed 
MicrosoftWindowsXP
1.2 
1.31.3 
0001734: Skins that have no "Sprite =" in there SKININFO lump will result in.. well...
Hard to explain really but.. If you grab Rbcskins11-qf (attached Below) and switch to Minime, what you get is.. a Shotgun in its reloading State. I have no clue why this happens, but it seems to work just fine in Skulltag, However in Zandronum, it gets messed up.

Doing the Chasecam (cheat) results in no Sprite shown.

I managed to fix this though while putting the PLAY(A) sprites into the wad. So.. Maybe Zandro is missing those?? I dunno..
1. Grab Rbcskins11-qf.
2. Put it in /skins or use some other launcher/Drag it to Zandronum.exe
3. Switch to the Minime skin in Player Setup. Will see the Shotgun in its reloading State/ Use the Chasecam (cheat), you will see nothing..
4. ???
Nothing much else I can say really. This does affect other skins, So I been told
No tags attached.
Issue History
2014-03-06 22:11DevilHunterNew Issue
2014-03-06 22:14DevilHunterNote Added: 0008326
2014-03-07 04:48Dark-AssassinNote Added: 0008335
2014-03-07 05:10DevilHunterNote Added: 0008337
2014-03-09 18:49Torr SamahoNote Added: 0008369
2014-03-09 18:49Torr SamahoAssigned To => Torr Samaho
2014-03-09 18:49Torr SamahoStatusnew => needs testing
2014-03-09 20:09DevilHunterNote Added: 0008372
2014-03-09 20:21Torr SamahoNote Added: 0008373
2014-03-09 20:37DevilHunterNote Added: 0008374
2014-03-09 20:43Torr SamahoNote Added: 0008375
2014-03-10 20:07Torr SamahoFixed in Version => 1.3
2014-03-10 20:07Torr SamahoTarget Version => 1.3
2014-04-16 19:32ArcoStatusneeds testing => resolved
2015-03-22 18:02Edward-sanResolutionopen => fixed
2018-09-30 21:34Blzut3Statusresolved => closed

Notes
(0008326)
DevilHunter   
2014-03-06 22:14   
Ok so.. Appearnly the wad is too big. So here it is from my http..

There is two other versions but.. it does not matter. Minime is just the same in those as well.
(0008335)
Dark-Assassin   
2014-03-07 04:48   
If it happened to Meepy as well, maybe it would have been better to attach that instead.
(0008337)
DevilHunter   
2014-03-07 05:10   
Indeed it does happen with Meepy as well. So here is STSkinsV2. I just sorted out the skins and what not in it. Still the original Skulltag Skins.
(0008369)
Torr Samaho   
2014-03-09 18:49   
This should fix the issue.
(0008372)
DevilHunter   
2014-03-09 20:09   
Right, that fixed it. Many Thanks..

Just wondering though, how was it fixed exactly? Also, the Menu's are a bit.. small in this build.. Was this out of sequence?

Anyhow.. Fixed
(0008373)
Torr Samaho   
2014-03-09 20:21   
The problem was introduced in this changeset. The reason is that the code flagged with

        // [BC] We need to initialize the default sprite, because when we create a skin

        // using SKININFO, we don't necessarily specify a sprite.

got lost when the code was restructured.
(0008374)
DevilHunter   
2014-03-09 20:37   
Ah I see, well I tested both Meepy and Minime, both work.

Fixed as previously stated
(0008375)
Torr Samaho   
2014-03-09 20:43   
Thanks for checking! I'll add the fix to 1.3 then.