MantisBT - Zandronum |
View Issue Details |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0001734 | Zandronum | [All Projects] Bug | public | 2014-03-06 22:11 | 2018-09-30 21:34 |
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Reporter | DevilHunter | |
Assigned To | Torr Samaho | |
Priority | normal | Severity | trivial | Reproducibility | always |
Status | closed | Resolution | fixed | |
Platform | Microsoft | OS | Windows | OS Version | XP |
Product Version | 1.2 | |
Target Version | 1.3 | Fixed in Version | 1.3 | |
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Summary | 0001734: Skins that have no "Sprite =" in there SKININFO lump will result in.. well... |
Description | Hard to explain really but.. If you grab Rbcskins11-qf (attached Below) and switch to Minime, what you get is.. a Shotgun in its reloading State. I have no clue why this happens, but it seems to work just fine in Skulltag, However in Zandronum, it gets messed up.
Doing the Chasecam (cheat) results in no Sprite shown.
I managed to fix this though while putting the PLAY(A) sprites into the wad. So.. Maybe Zandro is missing those?? I dunno.. |
Steps To Reproduce | 1. Grab Rbcskins11-qf.
2. Put it in /skins or use some other launcher/Drag it to Zandronum.exe
3. Switch to the Minime skin in Player Setup. Will see the Shotgun in its reloading State/ Use the Chasecam (cheat), you will see nothing..
4. ??? |
Additional Information | Nothing much else I can say really. This does affect other skins, So I been told |
Tags | No tags attached. |
Relationships | |
Attached Files | |
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Issue History |
Date Modified | Username | Field | Change |
2014-03-06 22:11 | DevilHunter | New Issue | |
2014-03-06 22:14 | DevilHunter | Note Added: 0008326 | |
2014-03-07 04:48 | Dark-Assassin | Note Added: 0008335 | |
2014-03-07 05:10 | DevilHunter | Note Added: 0008337 | |
2014-03-09 18:49 | Torr Samaho | Note Added: 0008369 | |
2014-03-09 18:49 | Torr Samaho | Assigned To | => Torr Samaho |
2014-03-09 18:49 | Torr Samaho | Status | new => needs testing |
2014-03-09 20:09 | DevilHunter | Note Added: 0008372 | |
2014-03-09 20:21 | Torr Samaho | Note Added: 0008373 | |
2014-03-09 20:37 | DevilHunter | Note Added: 0008374 | |
2014-03-09 20:43 | Torr Samaho | Note Added: 0008375 | |
2014-03-10 20:07 | Torr Samaho | Fixed in Version | => 1.3 |
2014-03-10 20:07 | Torr Samaho | Target Version | => 1.3 |
2014-04-16 19:32 | Arco | Status | needs testing => resolved |
2015-03-22 18:02 | Edward-san | Resolution | open => fixed |
2018-09-30 21:34 | Blzut3 | Status | resolved => closed |
Notes |
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Ok so.. Appearnly the wad is too big. So here it is from my http..
There is two other versions but.. it does not matter. Minime is just the same in those as well. |
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If it happened to Meepy as well, maybe it would have been better to attach that instead. |
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Indeed it does happen with Meepy as well. So here is STSkinsV2. I just sorted out the skins and what not in it. Still the original Skulltag Skins. |
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This should fix the issue. |
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Right, that fixed it. Many Thanks..
Just wondering though, how was it fixed exactly? Also, the Menu's are a bit.. small in this build.. Was this out of sequence?
Anyhow.. Fixed |
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The problem was introduced in this changeset. The reason is that the code flagged with
// [BC] We need to initialize the default sprite, because when we create a skin
// using SKININFO, we don't necessarily specify a sprite.
got lost when the code was restructured. |
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Ah I see, well I tested both Meepy and Minime, both work.
Fixed as previously stated |
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Thanks for checking! I'll add the fix to 1.3 then. |
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