Notes |
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(0008272)
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Dusk
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2014-02-23 13:10
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It does use ammo. Clients are not informed of the ammo usage, however. |
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If you remove the first SERVERCOMMANDS_WeaponSound call which is superfluous and fix the indentation of the second one, I can pull 262ab51661ac0d8e5ce0aa353791f06bffc42389.
Note that your refinement in e416a710ad0a8a0fdc7637d38d45ed687b3ab56c is inconsistent with how all other weapons are handled: Usually a client always produces it's own weapon sound. With the added patch the server does this for all clients, but this will delay the firing sound by the ping. That's why I'd like this to stay consistent with the existing code by just refining 262ab51661ac0d8e5ce0aa353791f06bffc42389 with what I said in the beginning. |
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(0008650)
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Dusk
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2014-04-28 23:45
(edited on: 2014-04-28 23:46) |
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WaTaKiD says this is fixed.
For the record: the patch was since corrected and eventually pulled in.
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