MantisBT - Zandronum
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0001715Zandronum[All Projects] Bugpublic2014-02-22 15:512018-09-30 21:36
Mati 
Dusk 
normalminoralways
closedfixed 
MicrosoftWindowsXP/Vista/7
1.2 
1.3 
0001715: Strife Crossbows are not using any ammo while firing Online.
Both StrifeCrossbow and StrifeCrossbow2 don't use any ammo while shooting Online.
Fire the Crossbow online. See for yourself.
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Issue History
2014-02-22 15:51MatiNew Issue
2014-02-23 13:10DuskNote Added: 0008272
2014-02-23 13:10DuskAssigned To => Dusk
2014-02-23 13:10DuskStatusnew => confirmed
2014-02-23 13:44DuskStatusconfirmed => needs review
2014-03-15 11:27Torr SamahoNote Added: 0008405
2014-03-22 16:28Torr SamahoStatusneeds review => feedback
2014-04-28 23:45DuskNote Added: 0008650
2014-04-28 23:45DuskStatusfeedback => resolved
2014-04-28 23:45DuskFixed in Version => 1.3
2014-04-28 23:45DuskResolutionopen => fixed
2014-04-28 23:46DuskNote Edited: 0008650bug_revision_view_page.php?bugnote_id=8650#r4678
2018-09-30 21:36Blzut3Statusresolved => closed

Notes
(0008272)
Dusk   
2014-02-23 13:10   
It does use ammo. Clients are not informed of the ammo usage, however.
(0008405)
Torr Samaho   
2014-03-15 11:27   
If you remove the first SERVERCOMMANDS_WeaponSound call which is superfluous and fix the indentation of the second one, I can pull 262ab51661ac0d8e5ce0aa353791f06bffc42389.

Note that your refinement in e416a710ad0a8a0fdc7637d38d45ed687b3ab56c is inconsistent with how all other weapons are handled: Usually a client always produces it's own weapon sound. With the added patch the server does this for all clients, but this will delay the firing sound by the ping. That's why I'd like this to stay consistent with the existing code by just refining 262ab51661ac0d8e5ce0aa353791f06bffc42389 with what I said in the beginning.
(0008650)
Dusk   
2014-04-28 23:45   
(edited on: 2014-04-28 23:46)
WaTaKiD says this is fixed.

For the record: the patch was since corrected and eventually pulled in.