MantisBT - Zandronum
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0000170Zandronum[All Projects] Bugpublic2010-11-04 13:512018-09-30 19:47
Spleen 
Torr Samaho 
normalminoralways
closedfixed 
MicrosoftWindowsXP/Vista/7
98d 
98d 
0000170: Shots disappear when standing on a ledge with unlagged enabled
If you are standing on a ledge with unlagged enabled, your z-height is not calculated properly if your center is not on the ledge. (Another mistake on my part).

This happens because the SetOrigin function does not set the floorz of actors properly. I can't figure out how to make it work properly, the only thing I can think of is to store the floorz for each player along with x/y/z.
Go on a 98d server with high ping, make sure unlagged is enabled, stand on a high ledge so your center is not on the ledge, turn around so your back faces the dropoff, and shoot.
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Issue History
2010-11-04 13:51SpleenNew Issue
2010-11-04 13:51SpleenSteps to Reproduce Updatedbug_revision_view_page.php?rev_id=277#r277
2010-11-04 14:52unknownnaNote Added: 0000542
2010-11-04 15:05unknownnaNote Edited: 0000542bug_revision_view_page.php?bugnote_id=542#r279
2010-11-06 20:58Torr SamahoNote Added: 0000559
2010-11-06 20:59Torr SamahoAssigned To => Torr Samaho
2010-11-06 20:59Torr SamahoStatusnew => feedback
2010-11-07 01:26unknownnaNote Added: 0000565
2011-02-06 18:13Torr SamahoStatusfeedback => resolved
2011-02-06 18:13Torr SamahoFixed in Version => 98d
2011-02-06 18:13Torr SamahoResolutionopen => fixed
2012-06-09 13:22Torr SamahoCategoryGeneral => Bug
2018-09-30 19:47Blzut3Statusresolved => closed

Notes
(0000542)
unknownna   
2010-11-04 14:52   
(edited on: 2010-11-04 15:05)
Confirmed. IMHO, this needs to be fixed before an official 98d release.

(0000559)
Torr Samaho   
2010-11-06 20:58   
Please test if this fixes the issue.
(0000565)
unknownna   
2010-11-07 01:26   
Looks like it fixed it. I'd like to hear Spleen confirm this as well, just in case.