MantisBT - Zandronum |
View Issue Details |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0001678 | Zandronum | [All Projects] Bug | public | 2014-01-19 15:53 | 2015-06-10 02:50 |
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Reporter | wario | |
Assigned To | | |
Priority | normal | Severity | major | Reproducibility | always |
Status | feedback | Resolution | open | |
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 |
Product Version | 1.2 | |
Target Version | | Fixed in Version | | |
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Summary | 0001678: Actor mover desyncs online |
Description | When you experience lag the moving actor activated by "actor mover" will desync. The actual sprite will move slower than the thing itself. |
Steps To Reproduce | Use actor mover and get a 100+ping or a big lag spike. |
Additional Information | The example wad below is Randy's actor mover wad. I added a candle that indicates where the actual thing is with getactorposition and made the pillar move in a left/right loop. Produce lag and you will see that the candle is slowly moving away from the moving pillar. |
Tags | No tags attached. |
Relationships | child of | 0001138 | closed | Torr Samaho | Actors being moved with ActorMover don't work online correctly | child of | 0002301 | confirmed | | Able to get inside actor mover and block client position while server position keeps moving |
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Attached Files | actormover2.wad (2,640) 2014-01-19 15:53 https://zandronum.com/tracker/file_download.php?file_id=1150&type=bug |
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Issue History |
Date Modified | Username | Field | Change |
2014-01-19 15:53 | wario | New Issue | |
2014-01-19 15:53 | wario | File Added: actormover2.wad | |
2014-01-19 18:30 | Torr Samaho | Note Added: 0008104 | |
2014-01-19 18:51 | Torr Samaho | Note Edited: 0008104 | bug_revision_view_page.php?bugnote_id=8104#r4446 |
2014-01-19 18:51 | Torr Samaho | Status | new => feedback |
2014-01-19 21:34 | wario | Note Added: 0008115 | |
2014-01-19 21:34 | wario | Status | feedback => new |
2014-01-20 00:06 | Ivan | Note Added: 0008116 | |
2014-01-20 07:15 | Torr Samaho | Product Version | 2.0-beta => 1.2 |
2014-01-20 17:55 | wario | Note Added: 0008120 | |
2014-06-15 15:08 | Watermelon | Note Added: 0009412 | |
2014-06-15 15:08 | Watermelon | Status | new => feedback |
2015-06-10 02:34 | unknownna | Relationship added | child of 0001138 |
2015-06-10 02:50 | unknownna | Relationship added | child of 0002301 |
Notes |
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(0008104)
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Torr Samaho
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2014-01-19 18:30
(edited on: 2014-01-19 18:51) |
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Does this also happen in 1.2? If not, can you check these old 2.0 builds to find out when it broke? EDIT: Of course you can only test this with the 2.0 builds that didn't have the crash bug yet.
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(0008115)
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wario
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2014-01-19 21:34
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It happens in 1.2 and it also happens in 2.0 builds where actor mover doesn't crash. |
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(0008116)
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Ivan
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2014-01-20 00:06
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I think I reported this sometime ago, something similar. Be sure to test a newer version, AFAIK Dusk sent a patch for it or something. |
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(0008120)
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wario
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2014-01-20 17:55
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Your report was fixed in 1.2 and had to do with countdowns/disconnects. |
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For clarity, can you confirm if the latest 2.0 still does this? |
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