MantisBT - Zandronum |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0001674 | Zandronum | [All Projects] Suggestion | public | 2014-01-19 01:02 | 2014-06-15 15:07 |
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Reporter | t3hdoom | |
Assigned To | | |
Priority | normal | Severity | minor | Reproducibility | N/A |
Status | closed | Resolution | fixed | |
Platform | | OS | | OS Version | |
Product Version | | |
Target Version | | Fixed in Version | | |
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Summary | 0001674: Suggestion: Add ability to check player score, not just frags, via ACS |
Description | Right now, it's possible to check how many frags a player has via ACS using the PlayerFrags() function. However, in non-PvP games (coop, survival, etc), this always returns 0.
I think it'd be useful for there to be some function like a PlayerScore() function, which will return the number displayed on the scoreboard for a particular player in any game mode, including accounting for DMFLAGS. For example, if the DMFLAG "award damage dealt not kills" is enabled, it returns the appropriate number.
There's a brief discussion about this on the forums at
'http://zandronum.com/forum/showthread.php?tid=3993 [^]'
As AEnima mentioned there, a way to get the number of captures in CTF would be great as well.
Thanks guys |
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Tags | No tags attached. |
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Issue History |
Date Modified | Username | Field | Change |
2014-01-19 01:02 | t3hdoom | New Issue | |
2014-01-19 02:20 | Catastrophe | Note Added: 0008080 | |
2014-01-19 02:20 | Catastrophe | Note Edited: 0008080 | bug_revision_view_page.php?bugnote_id=8080#r4436 |
2014-01-19 05:40 | ZzZombo | Note Added: 0008081 | |
2014-01-19 09:05 | Torr Samaho | Note Added: 0008082 | |
2014-01-19 18:53 | Klofkac | Note Added: 0008105 | |
2014-06-15 15:06 | Watermelon | Note Added: 0009411 | |
2014-06-15 15:06 | Watermelon | Status | new => closed |
2014-06-15 15:07 | Watermelon | Resolution | open => fixed |
Notes |
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It would be nice if checking player damage dealt would also work on pvp modes. since the code for monster damage is already there would it be problematic if it were converted for player damage as well?
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I think ZDoom already has score system. We should await for backporting. |
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ZDoom 2.5.0 added a score variable that can be checked through ACS and DECORATE, so this is already in Zandronum 2.0. We should discuss how to combine this new ZDoom feature with Zandronum's existing scoring mechanisms. |
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I guess we could just synchronize whatever is under player's score in scoreboard with the variable. And possibly connect GetFrags with the ZDoom function. |
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This should be fixed and in 2.0, if not... it SHOULD be in very soon. |
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