MantisBT - Zandronum
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0001667Zandronum[All Projects] Suggestionpublic2014-01-15 08:172014-01-17 11:00
ZzZombo 
 
normalminorN/A
closeddenied 
 
 
0001667: Merge sv_nocrouch and sv_allowcrouch etc
While we are changing configs I thought it's excellent time for this suggestion: merge the two CVARs together to eliminate a bit of confusion and whatnot. Leave sv_allowcrouch alone and make it to accept values from 0-2, where 2 means "override MAPINFO".

The same applies to the jumping CVARs.
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Issue History
2014-01-15 08:17ZzZomboNew Issue
2014-01-15 19:10Torr SamahoCategoryBug => Suggestion
2014-01-15 22:38GezNote Added: 0008014
2014-01-15 23:38Ijon TichyNote Added: 0008017
2014-01-17 11:00DuskNote Added: 0008039
2014-01-17 11:00DuskStatusnew => closed
2014-01-17 11:00DuskResolutionopen => denied

Notes
(0008014)
Gez   
2014-01-15 22:38   
Pointless request.

First: it would change from the ZDoom base, which isn't really desirable because it would introduce confusion as to why something that works in one port doesn't in another. (Especially now that scripts tend to look at CVAR values a lot. Some mod that checks the values of sv_nocrouch/sv_allowcrouch would not be compatible between ZDoom and Zandronum.)

Secondly: whether crouching is forcefully allowed, forcefully disallowed, or let to the default behavior of being subject to the whims of MAPINFO settings is available quite handily in the gameplay options menu, with no need to mess with CVARs in the console.
(0008017)
Ijon Tichy   
2014-01-15 23:38   
Wait for sv_crouch to come in.
(0008039)
Dusk   
2014-01-17 11:00   
Quote
Secondly: whether crouching is forcefully allowed, forcefully disallowed, or let to the default behavior of being subject to the whims of MAPINFO settings is available quite handily in the gameplay options menu, with no need to mess with CVARs in the console.

This isn't really the case with the non-Windows server where there is no GUI to begin with so you need to know the CVars by name. Same goes with RCON.

However I still agree with the first sentiment. This is a ZDoom problem, not a problem that has to do with us and if we 'fix' it we just induce more delta between the two ports. If you really want to see this changed, post about this on ZDoom.