MantisBT - Zandronum
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0001656Zandronum[All Projects] Bugpublic2014-01-11 18:252024-04-16 05:22
Qent 
 
normalminorN/A
resolvedfixed 
MicrosoftWindowsXP/Vista/7
1.2 
 
0001656: CLIENTSIDE GetPlayerInput to work the same on- and offline
The fix in'http://zandronum.com/tracker/view.php?id=898 [^]' works perfectly online, but not at all offline, requiring the script to check which it is and use -1 or ConsolePlayerNumber() accordingly. Also there's no way to get input from a spectator offline. (Though that's less of an issue, obviously -- why would anyone do that?)
script 123 OPEN CLIENTSIDE {
  while(true) {
    HudMessageBold(
      d:GetPlayerInput(-1, INPUT_BUTTONS);
      HUDMSG_PLAIN, 1, 0, 0.5, 0.25, 0);
    Delay(1);
  }
}
No tags attached.
related to 0000898closed Torr Samaho GetPlayerInput cannot work on CLIENTSIDE scripts 
has duplicate 0001934closed  GetPlayerInput does not work properly with spectators offline 
Issue History
2014-01-11 18:25QentNew Issue
2014-01-11 18:26QentRelationship addedrelated to 0000898
2014-01-11 20:02Torr SamahoNote Added: 0007962
2014-06-15 14:57WatermelonStatusnew => acknowledged
2014-09-20 21:10DuskRelationship addedhas duplicate 0001934
2014-09-20 21:10DuskSeveritytweak => minor
2014-09-20 21:10DuskStatusacknowledged => confirmed
2014-09-20 21:10DuskCategorySuggestion => Bug
2024-04-16 05:22Ru5tK1ngNote Added: 0023615
2024-04-16 05:22Ru5tK1ngStatusconfirmed => resolved
2024-04-16 05:22Ru5tK1ngResolutionopen => fixed

Notes
(0007962)
Torr Samaho   
2014-01-11 20:02   
Just regarding spectators: They are considered not to be part of the game at all, so you are supposed not to be able to interact with them via ACS.
(0023615)
Ru5tK1ng   
2024-04-16 05:22   
Tested the example wad from 0001934 and spectator input offline can now be retrieved with the latest 3.2 beta.