MantisBT - Zandronum |
View Issue Details |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0001632 | Zandronum | [All Projects] Bug | public | 2013-12-31 12:06 | 2018-09-30 23:16 |
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Reporter | ibm5155 | |
Assigned To | Torr Samaho | |
Priority | normal | Severity | minor | Reproducibility | always |
Status | closed | Resolution | fixed | |
Platform | X64 | OS | 8.1 | OS Version | 64bits |
Product Version | 2.0-beta | |
Target Version | 2.0 | Fixed in Version | 2.0 | |
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Summary | 0001632: "Line Morror" Not working right |
Description | before 2.0 it was working right, now, it looks like if there'was missing a texture... |
Steps To Reproduce | Look at mirror |
Additional Information | 4 pictures, 2 from zandronum 1.2, 2 from zandronum 2.0, both on the same spots, one showing how it should be and the other showing how is it now... |
Tags | No tags attached. |
Relationships | |
Attached Files | zandronum bug.zip (1,420,254) 2013-12-31 12:06 /tracker/file_download.php?file_id=1126&type=bug
map.zip (34,674) 2013-12-31 15:25 /tracker/file_download.php?file_id=1127&type=bug
map_lighted.zip (68,461) 2014-01-01 12:10 /tracker/file_download.php?file_id=1128&type=bug |
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Issue History |
Date Modified | Username | Field | Change |
2013-12-31 12:06 | ibm5155 | New Issue | |
2013-12-31 12:06 | ibm5155 | File Added: zandronum bug.zip | |
2013-12-31 13:22 | Torr Samaho | Note Added: 0007791 | |
2013-12-31 13:32 | Torr Samaho | Status | new => feedback |
2013-12-31 14:30 | ibm5155 | Note Added: 0007795 | |
2013-12-31 14:30 | ibm5155 | Status | feedback => new |
2013-12-31 14:56 | Konar6 | Note Added: 0007796 | |
2013-12-31 15:11 | ibm5155 | Note Added: 0007798 | |
2013-12-31 15:25 | ibm5155 | File Added: map.zip | |
2013-12-31 15:26 | ibm5155 | Note Edited: 0007798 | bug_revision_view_page.php?bugnote_id=7798#r4317 |
2013-12-31 15:37 | ibm5155 | Note Edited: 0007798 | bug_revision_view_page.php?bugnote_id=7798#r4318 |
2013-12-31 16:12 | ibm5155 | Note Edited: 0007798 | bug_revision_view_page.php?bugnote_id=7798#r4319 |
2013-12-31 20:34 | Konar6 | Note Added: 0007807 | |
2013-12-31 21:29 | ibm5155 | Note Added: 0007808 | |
2013-12-31 22:33 | Konar6 | Note Added: 0007809 | |
2014-01-01 12:10 | ibm5155 | File Added: map_lighted.zip | |
2014-01-01 12:20 | ibm5155 | Note Added: 0007811 | |
2014-01-01 12:23 | ibm5155 | Note Edited: 0007811 | bug_revision_view_page.php?bugnote_id=7811#r4321 |
2014-01-01 13:28 | Konar6 | Note Added: 0007812 | |
2014-01-01 18:03 | Torr Samaho | Note Added: 0007817 | |
2014-01-01 18:04 | Torr Samaho | Assigned To | => Torr Samaho |
2014-01-01 18:04 | Torr Samaho | Status | new => assigned |
2014-01-01 18:04 | Torr Samaho | Target Version | => 2.0 |
2014-01-01 18:04 | Torr Samaho | Status | assigned => needs testing |
2014-01-04 12:15 | Torr Samaho | Note Added: 0007888 | |
2014-01-19 19:49 | ibm5155 | Note Added: 0008106 | |
2014-01-19 19:50 | Torr Samaho | Status | needs testing => resolved |
2014-01-19 19:50 | Torr Samaho | Fixed in Version | => 2.0 |
2014-01-19 19:50 | Torr Samaho | Resolution | open => fixed |
2018-09-30 23:16 | Blzut3 | Status | resolved => closed |
Notes |
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As always, please check how it behaves in GZDoom 880. |
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on GZDoom 880 it worked fine like zandronum 1.2 |
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(0007796)
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Konar6
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2013-12-31 14:56
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Can you post the wad/map/place where this happens and steps how to reproduce it as quickly as possible? |
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(0007798)
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ibm5155
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2013-12-31 15:11
(edited on: 2013-12-31 16:12) |
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MAPS:
Skulltag_actors_1-1-1.pk3
Skulltag_data_126.pk3
zh-beta27.pk3
zh-beta27-fix2.wad
zh-mappack9b.pk3
zh-testpack_r14.pk3
MAP:ZM09
POSITION
X:4241 Y:-1121 Z:400
third floor of the house, on the bathroom
...I'll make a minimal example too...
EDIT:minimal example done.
map.zip, map zm09.
EDIT2:
last build that have the reflective lines workin:ZandroDev2.0-130926-1637windows
first build with the problem:ZandroDev2.0-130929-1949windows
EDIT3:
I don't know if it was already reported, but it looks like Radius_Quake doesn't work now in multiplayer (offline it works) O_o omg, this is the buggiest map i ever made :O (with that it would be the 7th bug that I would track from this map xD)
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(0007807)
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Konar6
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2013-12-31 20:34
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Sorry, I can't reproduce this on my end - I don't see any difference between 1.2 and latest 2.0 in ZH, the example wad crashes and I can't see anything on your screenshots either because of low gamma so I'm not even sure what issue exactly am I supposed to see.
In the end, it could be a bug in your video drivers. |
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You should ser a hom effect on The left and The right (on The center it reflect right), but it doesn't happen when you re near to The reflective line, only at a "big" distance like near to The door...
sorry for The pic, on my screen it was bright, but you can ser The problem on The picture 2_2_0 The problem, and how it should né on pic 2_1_2 ( of bug 2 on zan 1.2) |
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(0007809)
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Konar6
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2013-12-31 22:33
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(0007811)
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ibm5155
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2014-01-01 12:20
(edited on: 2014-01-01 12:23) |
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Uploaded a more lighted map and removed some mid textures, and renamed the map zm09 to map01 (so it's faster to start)...
Well, It was crashing for me when the player started near to that line, but at a long distance it doesn't. Also it doesn't crash on software render of zandronum 1.2
Last Build that the software render was working:ZandroDev2.0-130920-1642windows
First Build that the software render isn't working:ZandroDev2.0-130926-1637windows
EDIT:Zombie Horde is suposed to be opengl only, but the map had some extra effects to make it playable on software (mostly light more sectors that where lighted by dynamic lights)
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(0007812)
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Konar6
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2014-01-01 13:28
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This should fix the problems with the GL renderer. I'll have to look at the software crashes separately. |
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I think I also figured out what was causing the software crashes. Should be fixed now. Please test this in the upcoming beta build. |
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