MantisBT - Zandronum
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0001632Zandronum[All Projects] Bugpublic2013-12-31 12:062018-09-30 23:16
ibm5155 
Torr Samaho 
normalminoralways
closedfixed 
X648.1 64bits
2.0-beta 
2.02.0 
0001632: "Line Morror" Not working right
before 2.0 it was working right, now, it looks like if there'was missing a texture...
Look at mirror
4 pictures, 2 from zandronum 1.2, 2 from zandronum 2.0, both on the same spots, one showing how it should be and the other showing how is it now...
No tags attached.
zip zandronum bug.zip (1,420,254) 2013-12-31 12:06
/tracker/file_download.php?file_id=1126&type=bug
zip map.zip (34,674) 2013-12-31 15:25
/tracker/file_download.php?file_id=1127&type=bug
zip map_lighted.zip (68,461) 2014-01-01 12:10
/tracker/file_download.php?file_id=1128&type=bug
Issue History
2013-12-31 12:06ibm5155New Issue
2013-12-31 12:06ibm5155File Added: zandronum bug.zip
2013-12-31 13:22Torr SamahoNote Added: 0007791
2013-12-31 13:32Torr SamahoStatusnew => feedback
2013-12-31 14:30ibm5155Note Added: 0007795
2013-12-31 14:30ibm5155Statusfeedback => new
2013-12-31 14:56Konar6Note Added: 0007796
2013-12-31 15:11ibm5155Note Added: 0007798
2013-12-31 15:25ibm5155File Added: map.zip
2013-12-31 15:26ibm5155Note Edited: 0007798bug_revision_view_page.php?bugnote_id=7798#r4317
2013-12-31 15:37ibm5155Note Edited: 0007798bug_revision_view_page.php?bugnote_id=7798#r4318
2013-12-31 16:12ibm5155Note Edited: 0007798bug_revision_view_page.php?bugnote_id=7798#r4319
2013-12-31 20:34Konar6Note Added: 0007807
2013-12-31 21:29ibm5155Note Added: 0007808
2013-12-31 22:33Konar6Note Added: 0007809
2014-01-01 12:10ibm5155File Added: map_lighted.zip
2014-01-01 12:20ibm5155Note Added: 0007811
2014-01-01 12:23ibm5155Note Edited: 0007811bug_revision_view_page.php?bugnote_id=7811#r4321
2014-01-01 13:28Konar6Note Added: 0007812
2014-01-01 18:03Torr SamahoNote Added: 0007817
2014-01-01 18:04Torr SamahoAssigned To => Torr Samaho
2014-01-01 18:04Torr SamahoStatusnew => assigned
2014-01-01 18:04Torr SamahoTarget Version => 2.0
2014-01-01 18:04Torr SamahoStatusassigned => needs testing
2014-01-04 12:15Torr SamahoNote Added: 0007888
2014-01-19 19:49ibm5155Note Added: 0008106
2014-01-19 19:50Torr SamahoStatusneeds testing => resolved
2014-01-19 19:50Torr SamahoFixed in Version => 2.0
2014-01-19 19:50Torr SamahoResolutionopen => fixed
2018-09-30 23:16Blzut3Statusresolved => closed

Notes
(0007791)
Torr Samaho   
2013-12-31 13:22   
As always, please check how it behaves in GZDoom 880.
(0007795)
ibm5155   
2013-12-31 14:30   
on GZDoom 880 it worked fine like zandronum 1.2
(0007796)
Konar6   
2013-12-31 14:56   
Can you post the wad/map/place where this happens and steps how to reproduce it as quickly as possible?
(0007798)
ibm5155   
2013-12-31 15:11   
(edited on: 2013-12-31 16:12)
MAPS:
Skulltag_actors_1-1-1.pk3
Skulltag_data_126.pk3
zh-beta27.pk3
zh-beta27-fix2.wad
zh-mappack9b.pk3
zh-testpack_r14.pk3

MAP:ZM09
POSITION
X:4241 Y:-1121 Z:400
third floor of the house, on the bathroom

...I'll make a minimal example too...

EDIT:minimal example done.
map.zip, map zm09.

EDIT2:
last build that have the reflective lines workin:ZandroDev2.0-130926-1637windows
first build with the problem:ZandroDev2.0-130929-1949windows

EDIT3:
 I don't know if it was already reported, but it looks like Radius_Quake doesn't work now in multiplayer (offline it works) O_o omg, this is the buggiest map i ever made :O (with that it would be the 7th bug that I would track from this map xD)

(0007807)
Konar6   
2013-12-31 20:34   
Sorry, I can't reproduce this on my end - I don't see any difference between 1.2 and latest 2.0 in ZH, the example wad crashes and I can't see anything on your screenshots either because of low gamma so I'm not even sure what issue exactly am I supposed to see.

In the end, it could be a bug in your video drivers.
(0007808)
ibm5155   
2013-12-31 21:29   
You should ser a hom effect on The left and The right (on The center it reflect right), but it doesn't happen when you re near to The reflective line, only at a "big" distance like near to The door...
 sorry for The pic, on my screen it was bright, but you can ser The problem on The picture 2_2_0 The problem, and how it should nĂ© on pic 2_1_2 ( of bug 2 on zan 1.2)
(0007809)
Konar6   
2013-12-31 22:33   
Ok, I see now. this needs checking then:

'https://bitbucket.org/Torr_Samaho/zandronum/commits/3807 [^]'



Btw, unrelated mapping error, your map crashes the client when you touch the mirror in software - I guess the map is supposed to be OpenGL only, but can you fix it, ibm?
(0007811)
ibm5155   
2014-01-01 12:20   
(edited on: 2014-01-01 12:23)
Uploaded a more lighted map and removed some mid textures, and renamed the map zm09 to map01 (so it's faster to start)...

Well, It was crashing for me when the player started near to that line, but at a long distance it doesn't. Also it doesn't crash on software render of zandronum 1.2

Last Build that the software render was working:ZandroDev2.0-130920-1642windows
First Build that the software render isn't working:ZandroDev2.0-130926-1637windows

EDIT:Zombie Horde is suposed to be opengl only, but the map had some extra effects to make it playable on software (mostly light more sectors that where lighted by dynamic lights)

(0007812)
Konar6   
2014-01-01 13:28   
Hmm, indeed it doesn't crash on touching the mirror in software in 1.2. It starts crashing here:

'https://bitbucket.org/Torr_Samaho/zandronum/commits/3794 [^]'
(0007817)
Torr Samaho   
2014-01-01 18:03   
This should fix the problems with the GL renderer. I'll have to look at the software crashes separately.
(0007888)
Torr Samaho   
2014-01-04 12:15   
I think I also figured out what was causing the software crashes. Should be fixed now. Please test this in the upcoming beta build.
(0008106)
ibm5155   
2014-01-19 19:49   
Tested and it's fixed