MantisBT - Zandronum
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0001630Zandronum[All Projects] Bugpublic2013-12-30 21:332018-09-30 23:17
GuardSoul 
Torr Samaho 
normalmajoralways
closedfixed 
MicrosoftWindowsXP/Vista/7
2.0-beta 
2.02.0 
0001630: Broken portals
I´ve found some broken portals in JumpMaze 2, map 37 "Volcano Escape". In Zandronum 1.2 worked fine:'http://i.imgur.com/EAHRpIA.png?1 [^]'
But looks like that in Zandronum 2.0 not:
Upside view:'http://i.imgur.com/14drOaW.png [^]'
Downside view:'http://i.imgur.com/hqr0WfS.png [^]'
Files used: skulltag_actors.pk3 skulltag_data_126.pk3 jumpmaze.wad jumpmaze_prm2.pk3 jumpmaze2_v7.pk3

As I said previously, its in map37 "Volcano Escape", not too far away from the beggining.
No tags attached.
Issue History
2013-12-30 21:33GuardSoulNew Issue
2013-12-30 21:56Edward-sanNote Added: 0007772
2013-12-30 22:06Torr SamahoNote Added: 0007773
2013-12-30 22:06Torr SamahoStatusnew => feedback
2013-12-30 22:19GuardSoulNote Added: 0007774
2013-12-30 22:19GuardSoulStatusfeedback => new
2013-12-30 22:23GuardSoulNote Edited: 0007774bug_revision_view_page.php?bugnote_id=7774#r4304
2013-12-31 08:33Torr SamahoNote Added: 0007776
2013-12-31 08:33Torr SamahoStatusnew => feedback
2013-12-31 09:01GuardSoulNote Added: 0007778
2013-12-31 09:01GuardSoulStatusfeedback => new
2013-12-31 09:02GuardSoulNote Edited: 0007778bug_revision_view_page.php?bugnote_id=7778#r4306
2013-12-31 09:18Torr SamahoNote Added: 0007779
2013-12-31 09:19Torr SamahoStatusnew => feedback
2013-12-31 09:22GuardSoulNote Added: 0007780
2013-12-31 09:22GuardSoulStatusfeedback => new
2013-12-31 09:32Torr SamahoNote Added: 0007782
2013-12-31 09:32Torr SamahoStatusnew => feedback
2013-12-31 09:43GuardSoulNote Added: 0007784
2013-12-31 09:43GuardSoulStatusfeedback => new
2013-12-31 09:48Torr SamahoNote Added: 0007785
2013-12-31 09:49Torr SamahoStatusnew => feedback
2013-12-31 10:55GuardSoulNote Added: 0007786
2013-12-31 10:55GuardSoulStatusfeedback => new
2013-12-31 10:55GuardSoulNote Edited: 0007786bug_revision_view_page.php?bugnote_id=7786#r4312
2013-12-31 10:58GuardSoulNote Edited: 0007786bug_revision_view_page.php?bugnote_id=7786#r4313
2013-12-31 11:29Torr SamahoNote Added: 0007787
2013-12-31 12:05Konar6Note Added: 0007788
2013-12-31 13:38Torr SamahoNote Added: 0007792
2013-12-31 13:52Torr SamahoAssigned To => Torr Samaho
2013-12-31 13:52Torr SamahoStatusnew => assigned
2013-12-31 13:52Torr SamahoTarget Version => 2.0
2013-12-31 14:01Torr SamahoNote Added: 0007793
2014-01-01 17:48Torr SamahoNote Added: 0007816
2014-01-01 17:48Torr SamahoStatusassigned => needs testing
2014-01-01 18:17GuardSoulNote Added: 0007818
2014-01-01 18:22Torr SamahoNote Added: 0007819
2014-01-01 18:22Torr SamahoStatusneeds testing => resolved
2014-01-01 18:22Torr SamahoFixed in Version => 2.0
2014-01-01 18:22Torr SamahoResolutionopen => fixed
2018-09-30 23:17Blzut3Statusresolved => closed

Notes
(0007772)
Edward-san   
2013-12-30 21:56   
I wonder if this happens also with gzdoom 880...
(0007773)
Torr Samaho   
2013-12-30 22:06   
Yeah, please test this in GZDoom 880.
(0007774)
GuardSoul   
2013-12-30 22:19   
(edited on: 2013-12-30 22:23)
Welp, got an error and I couldnt test it:'http://i.imgur.com/KCamk0J.png?1 [^]'

EDIT: I managed to open it. It works fine:'http://i.imgur.com/wORAfi3.png [^]'

(0007776)
Torr Samaho   
2013-12-31 08:33   
Can you condense this to a minimal example wad that also works with GZDoom?
(0007778)
GuardSoul   
2013-12-31 09:01   
(edited on: 2013-12-31 09:02)
Yep, here we go:'https://www.mediafire.com/?44acw094675aqxq [^]'

I´ve just removed every room that isnt needed to view the portal, which means that you will start directly in front of it (there is a couple of missing textures though but that shouldnt be an issue).

(0007779)
Torr Samaho   
2013-12-31 09:18   
Thanks! Exactly what I was looking for. Strangely, the example wad works fine for me both with OpenGL and in software. Can you check if the problem persists with a clean ini?
(0007780)
GuardSoul   
2013-12-31 09:22   
Oh wow, now it works fine:
Upside view:'http://i.imgur.com/w6iR6Hr.png [^]'
Downside view:'http://i.imgur.com/fnwz3G6.png [^]'
(0007782)
Torr Samaho   
2013-12-31 09:32   
I have the impression that the ini files sometimes get corrupted when switching between different builds leading to very strange problems.

In case you still have the old ini file, you could go through it step by step to find out which setting caused the problem. If the problem is fixed for you, that's not really necessary though.
(0007784)
GuardSoul   
2013-12-31 09:43   
Well, I´ve managed to reproduce it again. In single player works fine, the problem looks like that its in multiplayer:'http://i.imgur.com/1OzaWO6.png [^]'
(0007785)
Torr Samaho   
2013-12-31 09:48   
You are right. I can reproduce the problem online, although it looks differently from your screenies. Can you go through these unofficial 2.0 beta builds and check in which build the problem first appeared?
(0007786)
GuardSoul   
2013-12-31 10:55   
(edited on: 2013-12-31 10:58)
Alright, Ive tested each version and finally (after some versions that crashed at changing the map and some others that simply froze my computer when I started the server) I´ve found where it started: Version 131026-1630'http://i.imgur.com/7Rfy5Xq.png?1 [^]'

(0007787)
Torr Samaho   
2013-12-31 11:29   
Thanks for checking! I'll have to look what was changed in this build in detail.
(0007788)
Konar6   
2013-12-31 12:05   
This is your culprit:

'https://bitbucket.org/Torr_Samaho/zandronum/commits/3823 [^]'
(0007792)
Torr Samaho   
2013-12-31 13:38   
Thanks for isolating the problematic changeset! Saves me a lot of time.
(0007793)
Torr Samaho   
2013-12-31 14:01   
I found out what's going on. The fix I have currently only works for the software renderer, OpenGL crashes. Will look into this further.
(0007816)
Torr Samaho   
2014-01-01 17:48   
This should fix the issue.
(0007818)
GuardSoul   
2014-01-01 18:17   
Testing was a success. The problem is fixed.
(0007819)
Torr Samaho   
2014-01-01 18:22   
I'm glad to hear that!