MantisBT - Zandronum
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0001589Zandronum[All Projects] Bugpublic2013-11-22 21:192014-06-26 03:33
NeuralStunner 
 
normalminoralways
newopen 
1.2 
 
0001589: Weapon Deselect-on-Death Discrepancy Online
When a player is killed, the current weapon is forced to Deselect. This can be rerouted to alternate animations, particularly with a Health check (to use a weapon-dropping animation perhaps). Online, these jumps can fail, and the weapon tries to use normal deselection.
The included file gives the Shotgun an alternate animation when the player dies with it selected. (It should tip to the left and lower quickly.) Online, the "Health < 1" check fails, and the normal animation is played instead (although at the faster speed, oddly).
No tags attached.
? Zan2_DeathCheck.pk3 (329) 2013-11-22 21:19
https://zandronum.com/tracker/file_download.php?file_id=1107&type=bug
Issue History
2013-11-22 21:19NeuralStunnerNew Issue
2013-11-22 21:19NeuralStunnerFile Added: Zan2_DeathCheck.pk3
2013-11-24 15:31Torr SamahoNote Added: 0007593
2013-11-25 17:06NeuralStunnerNote Added: 0007599
2013-12-01 12:30Torr SamahoProduct Version2.0-beta => 1.2
2014-06-15 14:47WatermelonNote Added: 0009394
2014-06-15 14:47WatermelonStatusnew => feedback
2014-06-26 03:33NeuralStunnerNote Added: 0009747
2014-06-26 03:33NeuralStunnerStatusfeedback => new

Notes
(0007593)
Torr Samaho   
2013-11-24 15:31   
Was this any different in 1.2?
(0007599)
NeuralStunner   
2013-11-25 17:06   
No, 1.2 exhibits the same issue.
(0009394)
Watermelon   
2014-06-15 14:47   
How about 2.0 after the huge codebase upgrade?
(0009747)
NeuralStunner   
2014-06-26 03:33   
Well, I originally noticed the issue on a 2.0 beta. (I hadn't really modded extensively on the 1.2 branch.)

If anyone has a recent build, I can re-check the test file against that.