MantisBT - Zandronum |
View Issue Details |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0001589 | Zandronum | [All Projects] Bug | public | 2013-11-22 21:19 | 2014-06-26 03:33 |
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Reporter | NeuralStunner | |
Assigned To | | |
Priority | normal | Severity | minor | Reproducibility | always |
Status | new | Resolution | open | |
Platform | | OS | | OS Version | |
Product Version | 1.2 | |
Target Version | | Fixed in Version | | |
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Summary | 0001589: Weapon Deselect-on-Death Discrepancy Online |
Description | When a player is killed, the current weapon is forced to Deselect. This can be rerouted to alternate animations, particularly with a Health check (to use a weapon-dropping animation perhaps). Online, these jumps can fail, and the weapon tries to use normal deselection. |
Steps To Reproduce | |
Additional Information | The included file gives the Shotgun an alternate animation when the player dies with it selected. (It should tip to the left and lower quickly.) Online, the "Health < 1" check fails, and the normal animation is played instead (although at the faster speed, oddly). |
Tags | No tags attached. |
Relationships | |
Attached Files | Zan2_DeathCheck.pk3 (329) 2013-11-22 21:19 https://zandronum.com/tracker/file_download.php?file_id=1107&type=bug |
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Issue History |
Date Modified | Username | Field | Change |
2013-11-22 21:19 | NeuralStunner | New Issue | |
2013-11-22 21:19 | NeuralStunner | File Added: Zan2_DeathCheck.pk3 | |
2013-11-24 15:31 | Torr Samaho | Note Added: 0007593 | |
2013-11-25 17:06 | NeuralStunner | Note Added: 0007599 | |
2013-12-01 12:30 | Torr Samaho | Product Version | 2.0-beta => 1.2 |
2014-06-15 14:47 | Watermelon | Note Added: 0009394 | |
2014-06-15 14:47 | Watermelon | Status | new => feedback |
2014-06-26 03:33 | NeuralStunner | Note Added: 0009747 | |
2014-06-26 03:33 | NeuralStunner | Status | feedback => new |
Notes |
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Was this any different in 1.2? |
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No, 1.2 exhibits the same issue. |
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How about 2.0 after the huge codebase upgrade? |
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Well, I originally noticed the issue on a 2.0 beta. (I hadn't really modded extensively on the 1.2 branch.)
If anyone has a recent build, I can re-check the test file against that. |
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