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Is it any different if you only use Zandronum's 1.2 bouncing capabilities and test this in 1.2? If so, is there some bounce stuff that worked in 1.2 but doesn't work in 2.0 anymore? |
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Using BounceType "Hexen" (the closest approximation) I get the same results in 1.2, if a little worse.
The problem im general may stem from a check that prevents clients from processing bounces.
As for bouncing features that stopped working, thanks for reminding me. ALLOWBOUNCEONACTORS and BOUCEONACTORS don't actually work (offline or online). Missiles always explode when contacting actors. IIRC ZDoom had the same problem around the time bounce flags were overhauled.
Incidentally, while making a 1.2 version of the test, I also ended up with this:'http://zandronum.com/tracker/view.php?id=1591 [^]' |
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(0007652)
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Torr Samaho
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2013-12-01 12:24
(edited on: 2013-12-01 12:25) |
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Please check if the offline issues are the same in GZDoom 880.
Can you also post an example wad that is compatible with 1.2?
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Sorry for the delay. File added.
GZDoom r880 bounces the flagged missiles off actors (both decorations and monsters) correctly. |
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Can you make a small demo showing the problems using Zan1_OnlineBounce.pk3 and the official 2.0 beta build? |
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Alright, I hope a standard singleplayer demo is fine. (Map04, UV)
Also included a demo for GZDoom r880, for comparison. |
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(0011231)
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Torr Samaho
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2015-01-03 10:59
(edited on: 2015-01-03 11:10) |
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There was a typo in the DECOATE lump of Zan2_OnlineBounce.pk3 so newer 2.0 version refused to run it. I fixed the typo and replaced the file.
EDIT: Zan1_OnlineBounce.pk3 didn't work in 1.3 since it was using "AllowBounceOnActors". I removed this flag and replaced the file. It's broken both in 1.3 and 2.0, so the online issues are not 2.0 specific.
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The 2.0 specific offline issues should be fixed now, see 0001815. |
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(0011233)
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cobalt
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2015-01-03 13:12
(edited on: 2015-01-03 13:34) |
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This turned out to be quite tricky. The problems with Zan1_OnlineBounce.pk3 should be fixed now, Zan2_OnlineBounce.pk3 is still not working properly. |
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Alright, should be finally working now with both Zan1_OnlineBounce.pk3 and Zan2_OnlineBounce.pk3. |
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