MantisBT - Zandronum
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0001583Zandronum[All Projects] Bugpublic2013-11-17 03:192016-07-17 18:11
W1D3A55 
Torr Samaho 
normalminorsometimes
closedunable to reproduce 
MicrosoftWindowsXP/Vista/7
1.2 
 
0001583: Ceilings/Floors appear to be partially raised/lowered when they really aren't.
In Co-op survival, sometimes floors or ceilings appear to show the sector behind them as if said ceiling or floor it were lowered or raised. This is pretty strange.
1. Start a regular coop survival
2. Waste through your lives.
3. While in the countdown to restart, lower a lift/floor or open a door a few seconds before the game starts.
4. If you opened a door beforehand, the door will appear to be partially opened and you can see whats behind the door. Same goes for the floor lowered.
This can happen with any wad. This happened when I was playing Slaughterfest 2012 and Hellbound. Also, this doesn't always work. I've only seen this happen a few times.
No tags attached.
Issue History
2013-11-17 03:19W1D3A55New Issue
2013-11-18 21:01W1D3A55Note Added: 0007568
2013-11-28 03:35W1D3A55Note Added: 0007622
2013-11-28 13:00DuskNote Added: 0007629
2013-11-28 13:00DuskNote Deleted: 0007622
2013-11-29 12:55DuskStatusnew => feedback
2013-12-08 00:47W1D3A55Note Added: 0007669
2013-12-08 00:47W1D3A55Statusfeedback => new
2013-12-08 07:49Torr SamahoNote Added: 0007671
2013-12-08 07:49Torr SamahoStatusnew => feedback
2013-12-08 15:53W1D3A55Note Added: 0007683
2013-12-08 15:53W1D3A55Statusfeedback => new
2013-12-08 16:01Torr SamahoNote Added: 0007684
2013-12-08 16:27W1D3A55Note Added: 0007685
2013-12-08 17:00Torr SamahoNote Added: 0007686
2013-12-08 17:00Torr SamahoStatusnew => feedback
2013-12-08 17:08Torr SamahoNote Edited: 0007686bug_revision_view_page.php?bugnote_id=7686#r4264
2013-12-08 18:25W1D3A55Note Added: 0007687
2013-12-08 18:25W1D3A55Statusfeedback => new
2013-12-08 18:28Torr SamahoNote Added: 0007688
2013-12-08 18:32Torr SamahoAssigned To => Torr Samaho
2013-12-08 18:32Torr SamahoStatusnew => feedback
2013-12-08 18:33Torr SamahoNote Edited: 0007688bug_revision_view_page.php?bugnote_id=7688#r4266
2016-07-17 18:11Ru5tK1ngNote Added: 0015360
2016-07-17 18:11Ru5tK1ngStatusfeedback => closed
2016-07-17 18:11Ru5tK1ngResolutionopen => unable to reproduce

Notes
(0007568)
W1D3A55   
2013-11-18 21:01   
Disregard what I said above about this happening only a few times. It's actually possible to do this every single time just before the start of the game, regardless of mods or what wads you're playing.
(0007629)
Dusk   
2013-11-28 13:00   
I cannot confirm this, I suicide in map01 in survival and lower the lift that leads to the switch to the outdoors secret and once the map restarts the lift is back up properly. Can you make a demo file showing the issue if it happens online?

Quote from W1D3A55
It's been a while. Has anybody else confirmed this?

6 hours does definitely not count as "a while" for a bump.
(0007669)
W1D3A55   
2013-12-08 00:47   
Here's the raw demo file. Here are the required wads:
av.wad
av20.wad
complexdoom.v13d.pk3
complex-doom-justammo.v2.wad
newtextcolours1_149.pk3

'https://www.dropbox.com/s/yk7x3skxe0trvvk/2013.12.07_19.28.47_av.av20.complex-doom.v13dpk3.complex-doom-justammo.v2.newtextcolours1_149pk3.cld?m= [^]'
(0007671)
Torr Samaho   
2013-12-08 07:49   
I can see it that it happens in the demo, but can't reproduce it on my own server. Is the server possibly running a modified version of Zandronum?
(0007683)
W1D3A55   
2013-12-08 15:53   
It's only running the latest version of Zandronum 1.2 just like every other server.
(0007684)
Torr Samaho   
2013-12-08 16:01   
Are you running the server on your own? Or how do you know that it's not using a modified binary?
(0007685)
W1D3A55   
2013-12-08 16:27   
I'm not running the server on my own. Also, it doesn't just happen with that specific server, it has happened (and can happen) on several other survival servers with completely different wads and such. Therefore, it would be A LOT of servers that had a custom binary if that were the case.
(0007686)
Torr Samaho   
2013-12-08 17:00   
(edited on: 2013-12-08 17:08)
Can you reproduce the problem if you run a local server with an official binary?

BTW: Many servers are using custom binaries.

(0007687)
W1D3A55   
2013-12-08 18:25   
Just ran sf2012 on a LAN server with an official binary. Same issue happened.
(0007688)
Torr Samaho   
2013-12-08 18:28   
(edited on: 2013-12-08 18:33)
Please post a demo showing this happen on your own server, include instructions on how to start the server and upload your ini file. Also please start the server with "+logfile filename" and attach the full logfile. Would also be good if you have a completely clean skins directory when recording the demo.

EDIT: Something you could check before doing the above: Does it happen with a clean ini?

(0015360)
Ru5tK1ng   
2016-07-17 18:11   
I also could not reproduce this with 2.1.2.