MantisBT - Zandronum |
| View Issue Details |
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| ID | Project | Category | View Status | Date Submitted | Last Update |
| 0001561 | Zandronum | [All Projects] Bug | public | 2013-10-28 19:17 | 2018-09-30 23:19 |
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| Reporter | DevilHunter | |
| Assigned To | Torr Samaho | |
| Priority | immediate | Severity | crash | Reproducibility | always |
| Status | closed | Resolution | fixed | |
| Platform | Microsoft | OS | Windows | OS Version | XP |
| Product Version | 2.0-beta | |
| Target Version | | Fixed in Version | 2.0 | |
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| Summary | 0001561: Open GL seems to crash Zandronum when in-game |
| Description | What I mean is, it just seems to crash Zandronum when you start a new game, or load a save game. I can't really explain it anymore then that.. Seems to happen in 2.0-alpha-r131027-2051. But not in the older builds I have, which would be.. 2.0-alpha-r131023-1934 and 2.0-alpha-r131026-1630.
Sadly this is all I have left after cleaning out my System. |
| Steps To Reproduce | 1. Start up 2.0-alpha-r131027-2051 in OpenGL mode.
2. Start a New Game.
3. Crash |
| Additional Information | Yes I know its Beta, but when it crashes like this, there is no excuse. |
| Tags | No tags attached. |
| Relationships | |
| Attached Files | |
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| Issue History |
| Date Modified | Username | Field | Change |
| 2013-10-28 19:17 | DevilHunter | New Issue | |
| 2013-10-28 19:51 | Torr Samaho | Note Added: 0007481 | |
| 2013-10-28 19:52 | Torr Samaho | Assigned To | => Torr Samaho |
| 2013-10-28 19:52 | Torr Samaho | Status | new => needs testing |
| 2013-10-28 20:22 | DevilHunter | Note Added: 0007483 | |
| 2013-10-28 20:22 | Dusk | Note Added: 0007484 | |
| 2013-10-28 20:22 | Dusk | Status | needs testing => resolved |
| 2013-10-28 20:22 | Dusk | Fixed in Version | => 2.0 |
| 2013-10-28 20:22 | Dusk | Resolution | open => fixed |
| 2013-10-28 20:23 | Dusk | Note Edited: 0007484 | bug_revision_view_page.php?bugnote_id=7484#r4174 |
| 2013-10-28 20:36 | Torr Samaho | Note Added: 0007486 | |
| 2018-09-30 23:19 | Blzut3 | Status | resolved => closed |
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Notes |
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That only happens when using dynamic lights and is a bug of the GZDoom code base. This build contains more GZDoom updates and should fix the issue. |
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Yep, that one fixed it. Dammit all the next Commit fixes it. Ohwell
Fixed. |
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(0007484)
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Dusk
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2013-10-28 20:22
(edited on: 2013-10-28 20:23) |
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Quote
[22:07:59] <DevilHunter> i feel like the last commit just fixed my issue
[22:20:04] <DevilHunter> Welp
[22:20:05] <DevilHunter> I was right
[22:20:07] DevilHunter sighs
[...]
[22:23:01] <@Dusk> man
[22:23:08] <@Dusk> a ticket resolved in 1 hour 5 minutes
[22:23:10] <@Dusk> must be a record
[22:23:41] <@Dusk> needs testing to resolved in 10 minutes
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Quote from DevilHunter Yep, that one fixed it. Dammit all the next Commit fixes it. Ohwell
Don't worry. I highly appreciate that you are testing the 2.0 builds (and even compile your own). |
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