MantisBT - Zandronum
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0001561Zandronum[All Projects] Bugpublic2013-10-28 19:172018-09-30 23:19
DevilHunter 
Torr Samaho 
immediatecrashalways
closedfixed 
MicrosoftWindowsXP
2.0-beta 
2.0 
0001561: Open GL seems to crash Zandronum when in-game
What I mean is, it just seems to crash Zandronum when you start a new game, or load a save game. I can't really explain it anymore then that.. Seems to happen in 2.0-alpha-r131027-2051. But not in the older builds I have, which would be.. 2.0-alpha-r131023-1934 and 2.0-alpha-r131026-1630.

Sadly this is all I have left after cleaning out my System.
1. Start up 2.0-alpha-r131027-2051 in OpenGL mode.

2. Start a New Game.

3. Crash
Yes I know its Beta, but when it crashes like this, there is no excuse.
No tags attached.
Issue History
2013-10-28 19:17DevilHunterNew Issue
2013-10-28 19:51Torr SamahoNote Added: 0007481
2013-10-28 19:52Torr SamahoAssigned To => Torr Samaho
2013-10-28 19:52Torr SamahoStatusnew => needs testing
2013-10-28 20:22DevilHunterNote Added: 0007483
2013-10-28 20:22DuskNote Added: 0007484
2013-10-28 20:22DuskStatusneeds testing => resolved
2013-10-28 20:22DuskFixed in Version => 2.0
2013-10-28 20:22DuskResolutionopen => fixed
2013-10-28 20:23DuskNote Edited: 0007484bug_revision_view_page.php?bugnote_id=7484#r4174
2013-10-28 20:36Torr SamahoNote Added: 0007486
2018-09-30 23:19Blzut3Statusresolved => closed

Notes
(0007481)
Torr Samaho   
2013-10-28 19:51   
That only happens when using dynamic lights and is a bug of the GZDoom code base. This build contains more GZDoom updates and should fix the issue.
(0007483)
DevilHunter   
2013-10-28 20:22   
Yep, that one fixed it. Dammit all the next Commit fixes it. Ohwell

Fixed.
(0007484)
Dusk   
2013-10-28 20:22   
(edited on: 2013-10-28 20:23)
Quote

[22:07:59] <DevilHunter> i feel like the last commit just fixed my issue
[22:20:04] <DevilHunter> Welp
[22:20:05] <DevilHunter> I was right
[22:20:07] DevilHunter sighs
[...]
[22:23:01] <@Dusk> man
[22:23:08] <@Dusk> a ticket resolved in 1 hour 5 minutes
[22:23:10] <@Dusk> must be a record
[22:23:41] <@Dusk> needs testing to resolved in 10 minutes


(0007486)
Torr Samaho   
2013-10-28 20:36   
Quote from DevilHunter
Yep, that one fixed it. Dammit all the next Commit fixes it. Ohwell

Don't worry. I highly appreciate that you are testing the 2.0 builds (and even compile your own).