MantisBT - Zandronum |
View Issue Details |
|
ID | Project | Category | View Status | Date Submitted | Last Update |
0001561 | Zandronum | [All Projects] Bug | public | 2013-10-28 19:17 | 2018-09-30 23:19 |
|
Reporter | DevilHunter | |
Assigned To | Torr Samaho | |
Priority | immediate | Severity | crash | Reproducibility | always |
Status | closed | Resolution | fixed | |
Platform | Microsoft | OS | Windows | OS Version | XP |
Product Version | 2.0-beta | |
Target Version | | Fixed in Version | 2.0 | |
|
Summary | 0001561: Open GL seems to crash Zandronum when in-game |
Description | What I mean is, it just seems to crash Zandronum when you start a new game, or load a save game. I can't really explain it anymore then that.. Seems to happen in 2.0-alpha-r131027-2051. But not in the older builds I have, which would be.. 2.0-alpha-r131023-1934 and 2.0-alpha-r131026-1630.
Sadly this is all I have left after cleaning out my System. |
Steps To Reproduce | 1. Start up 2.0-alpha-r131027-2051 in OpenGL mode.
2. Start a New Game.
3. Crash |
Additional Information | Yes I know its Beta, but when it crashes like this, there is no excuse. |
Tags | No tags attached. |
Relationships | |
Attached Files | |
|
Issue History |
Date Modified | Username | Field | Change |
2013-10-28 19:17 | DevilHunter | New Issue | |
2013-10-28 19:51 | Torr Samaho | Note Added: 0007481 | |
2013-10-28 19:52 | Torr Samaho | Assigned To | => Torr Samaho |
2013-10-28 19:52 | Torr Samaho | Status | new => needs testing |
2013-10-28 20:22 | DevilHunter | Note Added: 0007483 | |
2013-10-28 20:22 | Dusk | Note Added: 0007484 | |
2013-10-28 20:22 | Dusk | Status | needs testing => resolved |
2013-10-28 20:22 | Dusk | Fixed in Version | => 2.0 |
2013-10-28 20:22 | Dusk | Resolution | open => fixed |
2013-10-28 20:23 | Dusk | Note Edited: 0007484 | bug_revision_view_page.php?bugnote_id=7484#r4174 |
2013-10-28 20:36 | Torr Samaho | Note Added: 0007486 | |
2018-09-30 23:19 | Blzut3 | Status | resolved => closed |
Notes |
|
|
That only happens when using dynamic lights and is a bug of the GZDoom code base. This build contains more GZDoom updates and should fix the issue. |
|
|
|
Yep, that one fixed it. Dammit all the next Commit fixes it. Ohwell
Fixed. |
|
|
(0007484)
|
Dusk
|
2013-10-28 20:22
(edited on: 2013-10-28 20:23) |
|
Quote
[22:07:59] <DevilHunter> i feel like the last commit just fixed my issue
[22:20:04] <DevilHunter> Welp
[22:20:05] <DevilHunter> I was right
[22:20:07] DevilHunter sighs
[...]
[22:23:01] <@Dusk> man
[22:23:08] <@Dusk> a ticket resolved in 1 hour 5 minutes
[22:23:10] <@Dusk> must be a record
[22:23:41] <@Dusk> needs testing to resolved in 10 minutes
|
|
|
|
Quote from DevilHunter Yep, that one fixed it. Dammit all the next Commit fixes it. Ohwell
Don't worry. I highly appreciate that you are testing the 2.0 builds (and even compile your own). |
|