Notes |
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(0003955)
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Qent
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2012-07-12 23:04
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This would be very useful for Duel and Survival. In SNS for example, often neither admins nor kick votes are available, so AFK survivors have stalled the game on several occasions. So if someone joins the queue and later decides to go AFK, the only way not to risk stalling the game to reconnect. |
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(0004037)
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Torr Samaho
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2012-07-22 13:01
(edited on: 2012-07-22 13:16) |
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Nice idea and relatively simple to implement. Please test if this binary works as requested.
EDIT: I also added a message telling the player that he was removed from the queue. Unfortunately you also see this message when you join and it would be quite cumbersome to suppress the message in this case. Does anybody think the message you get now when joining from the queue is too misleading?
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(0004089)
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Qent
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2012-07-26 23:13
(edited on: 2012-07-26 23:28) |
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The spectate command itself works, but the "You have been removed from the join queue" is more troublesome than that. It displays for every player whenever any other player exits the queue, instead of just the player who exited the queue.
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Just to add a tidbit on Qent's point, we tested all gamemodes to see if this problem perists, and so far it happens on every one of them with the obvious exception of coop and invasion. |
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(0004091)
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Qent
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2012-07-26 23:30
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No, it should happen on coop and invasion too (player slots are full, join, spectate), but we didn't test those because we already tested joining a full game in deathmatch. |
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Please test if this fixes the excessive messaging. You should only get the message when you explicitly leave the queue with "spectate" now and only if you are actually on the queue. |
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I've tried the latest build with two of my own clients on most of the gamemodes, and it appears that the bug has been fixed. |
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