MantisBT - Zandronum
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0001519Zandronum[All Projects] Bugpublic2013-09-26 19:182018-09-30 22:28
zeberpal 
Torr Samaho 
normalminoralways
closedfixed 
MicrosoftWindowsXP/Vista/7
1.2 
3.03.0 
0001519: XY diagonal 3D slopes don't appear ingame.
I attached a picture which describes this problem better.
It's strange but Zandronum can render them actually(see screenshot), it depends on something..something I can't figure. Only happens with diagonal 3d slopes. It's obviosly a Zandronum bug, because GZDoom always able to render any 3D slopes. That's strange.
Straight X or Y slopes always appear(In Zan I mean).

*Sectors don't have any translucency. Alpha is 255.
*UDMF format. However, tested it in DiHexen - still the same.
*Used UDMF features on those slopes(scale, rotation). Even without them - still the same.

No tags attached.
child of 0002172closed Torr Samaho Upgrade GZDoom base to 1.8.6 
png bugind.png (1,000,660) 2013-09-26 19:18
/tracker/file_download.php?file_id=1070&type=bug
? 3d_xy_slopes_bug.pk3 (65,571) 2013-09-27 08:33
/tracker/file_download.php?file_id=1071&type=bug
? 3d_xy_slopes_bug.wad (98,738) 2013-09-27 08:42
/tracker/file_download.php?file_id=1072&type=bug
Issue History
2013-09-26 19:18zeberpalNew Issue
2013-09-26 19:18zeberpalFile Added: bugind.png
2013-09-26 19:56ArcoNote Added: 0007281
2013-09-27 08:33zeberpalFile Added: 3d_xy_slopes_bug.pk3
2013-09-27 08:35zeberpalNote Added: 0007283
2013-09-27 08:42zeberpalFile Added: 3d_xy_slopes_bug.wad
2013-09-27 08:42zeberpalNote Edited: 0007283bug_revision_view_page.php?bugnote_id=7283#r4079
2013-09-27 08:42zeberpalNote Edited: 0007283bug_revision_view_page.php?bugnote_id=7283#r4080
2013-09-27 11:24Edward-sanNote Added: 0007286
2013-12-27 15:28Torr SamahoNote Added: 0007740
2013-12-27 15:28Torr SamahoStatusnew => acknowledged
2013-12-27 15:28Torr SamahoResolutionopen => backport later
2015-04-05 07:57WaTaKiDRelationship addedchild of 0002172
2015-04-05 07:58WaTaKiDTarget Version => 3.0
2015-05-09 13:57DuskStatusacknowledged => assigned
2015-05-09 13:57DuskAssigned To => Torr Samaho
2015-05-09 13:58DuskStatusassigned => needs testing
2015-05-11 20:28HypnotoadNote Added: 0012247
2015-05-11 20:29WaTaKiDStatusneeds testing => resolved
2015-05-11 20:29WaTaKiDResolutionbackport later => fixed
2015-05-11 20:29WaTaKiDFixed in Version => 3.0
2018-09-30 22:28Blzut3Statusresolved => closed

Notes
(0007281)
Arco   
2013-09-26 19:56   
Please load an example wad so I can confirm wheter or not this is the case. Also, does the problem occur in Gzdoom r323?
(0007283)
zeberpal   
2013-09-27 08:35   
(edited on: 2013-09-27 08:42)
Did. This bug also reproduces in Gzdoom r323.
In example wad, however, you can see 1(out of 4) slopes working correctly(Zan,r323). That happened after I deleted all unnessesary stuff to make it an example wad.
EDIT: reuploaded in .wad

(0007286)
Edward-san   
2013-09-27 11:24   
In that case, you have to wait for zandronum to catch up with a more recent GZDoom revision. Just a curiosity: can you reproduce it with GZDoom 1.4.8?
(0007740)
Torr Samaho   
2013-12-27 15:28   
GZDoom 880 (aka 1.5.0) seems to behaves exactly as Zandronum 1.2 and 2.0 in this regard. So it's a GZDoom bug that was fixed sometime after GZDoom 1.5.0.
(0012247)
Hypnotoad   
2015-05-11 20:28   
Fixed in 3.0 after testing with the example wad.