MantisBT - Zandronum |
View Issue Details |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0001502 | Zandronum | [All Projects] Suggestion | public | 2013-09-12 20:21 | 2014-06-15 16:04 |
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Reporter | arkore | |
Assigned To | | |
Priority | normal | Severity | feature | Reproducibility | always |
Status | acknowledged | Resolution | open | |
Platform | | OS | | OS Version | |
Product Version | 1.2 | |
Target Version | | Fixed in Version | | |
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Summary | 0001502: Force Player to Spectator after self-death when sv_norespawn is true. (Duel) |
Description | When player dies by his own hands (rather the hands of the opponent), then "fraglimit 1" has no effect to determine a winner of the match.
When sv_norespawn is true, can we force the player to spectator when player kills himself? Perhaps check for event "player dies" and check "does player have -1 frags" ?
Video:'http://www.youtube.com/watch?v=GxRy_TaWR9U [^]' |
Steps To Reproduce | Start a Duel server, add a bot, and put yourself on god mode.
Let bot walk up close to you; bot fires rocket launcher at you enough times it will damage itself, eventually killing itself.
Bot stays dead. Does not go to spectator, and rejoin. |
Additional Information | I noticed that even though "sv_losefrag" is false, the player still gets -1 frags from killing itself. So, it seems "sv_losefrag" only applies to when you die by the hands of your opponent. |
Tags | No tags attached. |
Relationships | related to | 0001612 | acknowledged | | Force players to spectate when they die |
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Attached Files | |
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Issue History |
Date Modified | Username | Field | Change |
2013-09-12 20:21 | arkore | New Issue | |
2013-09-12 21:04 | arkore | Note Added: 0007181 | |
2013-09-12 21:05 | arkore | Note Edited: 0007181 | bug_revision_view_page.php?bugnote_id=7181#r4023 |
2013-09-13 01:20 | arkore | Note Added: 0007182 | |
2014-06-14 17:56 | Watermelon | Note Added: 0009337 | |
2014-06-14 17:56 | Watermelon | Status | new => acknowledged |
2014-06-15 16:04 | Watermelon | Relationship added | related to 0001612 |
Notes |
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(0007181)
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arkore
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2013-09-12 21:04
(edited on: 2013-09-12 21:05) |
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I noticed in the Skulltag code, some instances where the programming is such: "if (player->ulLivesLeft == 0) { PLAYER_SetSpectator( player, false, true ); ... ... }"
If that same logic is being used in cases (with Frags?) like this (Duel + Self kill), could you maybe change it to be: "if (player->ulLivesLeft <= 0) { ... }" so that "<=" it catches a player's frag count of -1 and forces them to spectator?
I can't even do ACS for this functionality, because PLAYER_SetSpectator() is not defined in ACS, even though I see PLAYER_SetSpectator() being used in Skulltag's code. See screenshot:'http://d.pr/i/apqR [^]'
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(0007182)
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arkore
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2013-09-13 01:20
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Okay, I found a work around for this.
script 3 DEATH
{
if (PlayerFrags() == -1) {
delay(175); // Delay 5 seconds.
KickFromGame(PlayerNumber(), "DEAD.");
}
}
Not ideal, but works. I'd prefer to use PLAYER_SetSpectator, or at least prefer instead that the Zandronum engine does it itself by default. |
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There's something I'm adding in the future that may address this |
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